minor performance stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index 87d90560e2d2ab8fda5ff7ea0cbc98dda82ab0f7..e0a77769d03e4019eda3bb6fd55c02610ef9442f 100644 (file)
@@ -73,7 +73,9 @@ VG_STATIC void player__cam_iterate( player_instance *player ){
    else{
       v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint );
       v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
-      v3_copy( (v3f){0.0f,1.4f,0.0f}, cc->tpv_offset );
+
+      f32 h = vg_lerpf( 0.4f, 1.4f, k_cam_height );
+      v3_copy( (v3f){0.0f,h,0.0f}, cc->tpv_offset );
       v3_add( cc->tpv_offset_extra, cc->tpv_offset, cc->tpv_offset );
    }