minor performance stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index 270f40e5140174179b956f41a515e3cebc3d9ecd..e0a77769d03e4019eda3bb6fd55c02610ef9442f 100644 (file)
@@ -40,8 +40,10 @@ VG_STATIC void player_camera_portal_correction( player_instance *player )
       q_mulv( player->gate_waiting->q[1], (v3f){0.0f,0.0f,1.0f}, plane );
       plane[3] = v3_dot( plane, player->gate_waiting->co[1] );
 
+      f32 pol = v3_dot( player->cam.pos, plane ) - plane[3];
+
       /* check camera polarity */
-      if( v3_dot( player->cam.pos, plane ) < plane[3] ) {
+      if( (pol < 0.0f) || (pol > 5.0f) ) {
          vg_success( "Plane cleared\n" );
          player_apply_transport_to_cam( player->gate_waiting->transport );
          player->gate_waiting = NULL;
@@ -71,7 +73,9 @@ VG_STATIC void player__cam_iterate( player_instance *player ){
    else{
       v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint );
       v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
-      v3_copy( (v3f){0.0f,1.4f,0.0f}, cc->tpv_offset );
+
+      f32 h = vg_lerpf( 0.4f, 1.4f, k_cam_height );
+      v3_copy( (v3f){0.0f,h,0.0f}, cc->tpv_offset );
       v3_add( cc->tpv_offset_extra, cc->tpv_offset, cc->tpv_offset );
    }
 
@@ -201,11 +205,13 @@ VG_STATIC void player__cam_iterate( player_instance *player ){
    v3_muladds( tpv_offset, cc->cam_velocity_smooth, -0.025f, tpv_offset );
 
    v3_add( tpv_origin, tpv_offset, tpv_pos );
+#if 0
    f32 t; v3f n;
    if( spherecast_world( world_current_instance(), tpv_origin, tpv_pos, 
                          0.2f, &t, n ) != -1 ){
       v3_lerp( tpv_origin, tpv_pos, t, tpv_pos );
    }
+#endif
 
    /* 
     * Blend cameras