v3_copy( (v3f){0.0f,1.4f,0.0f}, player->tpv_offset );
}
else{
- v3_copy( (v3f){-0.15f,1.7f,0.0f}, player->fpv_viewpoint );
+ v3_copy( (v3f){-0.15f,1.75f,0.0f}, player->fpv_viewpoint );
#if 0
v3_copy( (v3f){-0.35f,0.0f,0.0f}, player->fpv_offset );
#endif