v3_muladds( tpv_offset, cc->cam_velocity_smooth, -0.025f, tpv_offset );
v3_add( tpv_origin, tpv_offset, tpv_pos );
+#if 0
f32 t; v3f n;
if( spherecast_world( world_current_instance(), tpv_origin, tpv_pos,
0.2f, &t, n ) != -1 ){
v3_lerp( tpv_origin, tpv_pos, t, tpv_pos );
}
+#endif
/*
* Blend cameras