add player guide
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index 2ebec6c07c34c857abd3321044048c0710110ff6..8314048fa3ec953cd79d72ffcb260ebc0132807e 100644 (file)
@@ -232,19 +232,6 @@ VG_STATIC void player__cam_iterate( player_instance *player ){
                player->cam_land_punch_v );
    v3_add( player->cam_land_punch, player->cam.pos, player->cam.pos );
 
-   /* override camera */
-   player->cam.angles[0] = 
-      vg_alerpf(  player->cam.angles[0], player->cam_override_angles[0], 
-                  player->cam_override_strength );
-   player->cam.angles[1] = 
-      vg_lerpf ( player->cam.angles[1], player->cam_override_angles[1], 
-                 player->cam_override_strength );
-   v3_lerp( player->cam.pos, player->cam_override_pos, 
-            player->cam_override_strength, player->cam.pos );
-   player->cam.fov = vg_lerpf( player->cam.fov, player->cam_override_fov, 
-                               player->cam_override_strength );
-
-
    if( k_cinema >= 0.0001f ){
       ent_camera *cam = NULL;
       f32 min_dist = k_cinema;