completed all glider stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index 8ea57a4380021585af39ea05e0ad3868ed421f20..5236ee5b9227c0358d0966f31e394236baa2725c 100644 (file)
@@ -22,26 +22,41 @@ static void player_camera_portal_correction(void){
 
       f32 pol = v3_dot( localplayer.cam.pos, plane ) - plane[3];
 
-      /* check camera polarity */
-      if( (pol < 0.0f) || (pol > 5.0f) ) {
+      int cleared = (pol < 0.0f) || (pol > 5.0f);
+
+      if( cleared ){
          vg_success( "Plane cleared\n" );
-         player_apply_transport_to_cam( localplayer.gate_waiting->transport );
-         localplayer.gate_waiting = NULL;
-         localplayer.viewable_world = world_current_instance();
       }
-      else{
-         /* de-transform camera and player back */
-         m4x3f inverse;
-         m4x3_invert_affine( localplayer.gate_waiting->transport, inverse );
-         m4x3_mulv( inverse, localplayer.cam.pos, localplayer.cam.pos );
 
-         v3f v0;
-         v3_angles_vector( localplayer.cam.angles, v0 );
-         m3x3_mulv( inverse, v0, v0 );
-         v3_angles( v0, localplayer.cam.angles );
+      m4x3f inverse;
+      m4x3_invert_affine( localplayer.gate_waiting->transport, inverse );
 
-         skeleton_apply_transform( &localplayer.skeleton, inverse, 
+      /* de-transform camera and player back */
+      v3f v0;
+      m4x3_mulv( inverse, localplayer.cam.pos, localplayer.cam.pos );
+      v3_angles_vector( localplayer.cam.angles, v0 );
+      m3x3_mulv( inverse, v0, v0 );
+      v3_angles( v0, localplayer.cam.angles );
+
+      skeleton_apply_transform( &localplayer.skeleton, inverse, 
+                                 localplayer.final_mtx );
+
+      /* record and re-put things again */
+      if( cleared ){
+         skaterift_record_frame( &skaterift.replay, 1 );
+         localplayer.deferred_frame_record = 1;
+
+         skeleton_apply_transform( &localplayer.skeleton, 
+                                    localplayer.gate_waiting->transport,
                                     localplayer.final_mtx );
+
+         m4x3_mulv( localplayer.gate_waiting->transport, 
+                    localplayer.cam.pos, localplayer.cam.pos );
+         v3_angles_vector( localplayer.cam.angles, v0 );
+         m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
+         v3_angles( v0, localplayer.cam.angles );
+         player_apply_transport_to_cam( localplayer.gate_waiting->transport );
+         localplayer.gate_waiting = NULL;
       }
    }
 }
@@ -54,6 +69,12 @@ static void player__cam_iterate(void){
       v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
       v3_copy( (v3f){0.0f,1.4f,0.0f}, cc->tpv_offset );
    }
+   else if( localplayer.subsystem == k_player_subsystem_glide ){
+      v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint );
+      v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
+      v3_copy( (v3f){0.0f,-1.0f,0.0f}, cc->tpv_offset );
+      v3_add( cc->tpv_offset_extra, cc->tpv_offset, cc->tpv_offset );
+   }
    else{
       v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint );
       v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
@@ -68,6 +89,16 @@ static void player__cam_iterate(void){
 
    /* lerping */
 
+   if( localplayer.cam_dist_smooth == 0.0f ){
+      localplayer.cam_dist_smooth = localplayer.cam_dist;
+   }
+   else {
+      localplayer.cam_dist_smooth = vg_lerpf(
+            localplayer.cam_dist_smooth,
+            localplayer.cam_dist,
+            vg.time_frame_delta * 8.0f );
+   }
+
    localplayer.cam_velocity_influence_smooth = vg_lerpf(
          localplayer.cam_velocity_influence_smooth, 
          localplayer.cam_velocity_influence,
@@ -179,12 +210,15 @@ static void player__cam_iterate(void){
    /* now move into world */
    v3f tpv_pos, tpv_offset, tpv_origin;
 
+   /* TODO: whats up with CC and not CC but both sets of variables are doing
+    *       the same ideas just saved in different places?
+    */
    /* origin */
    q_mulv( pq, cc->tpv_offset_smooth, tpv_origin );
    v3_add( tpv_origin, cc->tpv_lpf, tpv_origin );
 
    /* offset */
-   v3_muls( camera_follow_dir, 1.8f, tpv_offset );
+   v3_muls( camera_follow_dir, localplayer.cam_dist_smooth, tpv_offset );
    v3_muladds( tpv_offset, cc->cam_velocity_smooth, -0.025f, tpv_offset );
 
    v3_add( tpv_origin, tpv_offset, tpv_pos );
@@ -220,7 +254,7 @@ static void player__cam_iterate(void){
       ent_camera *cam = NULL;
       f32 min_dist = k_cinema;
 
-      world_instance *world = localplayer.viewable_world;
+      world_instance *world = world_current_instance();
       for( u32 i=0; i<mdl_arrcount(&world->ent_camera); i++ ){
          ent_camera *c = mdl_arritm(&world->ent_camera,i);