test for variable render scale
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index 432fbaec639b39ab6025b6523997213488def673..4cb1a0bd77c5650187b7c884a365404fa1b5f15b 100644 (file)
@@ -18,6 +18,7 @@ VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k )
 
    angles[0] = yaw;
    angles[1] = pitch;
+   angles[2] = 0.0f;
 }
 
 VG_STATIC float player_get_heading_yaw( player_instance *player )