fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index ee597d0271e4ba0c2cc3d65e310d62a6eb6da0ca..22c26a280524f8d75f5c30bfa64d76fbfe93664d 100644 (file)
@@ -49,7 +49,7 @@ VG_STATIC void player_camera_portal_correction( player_instance *player )
          vg_success( "Plane cleared\n" );
          player_apply_transport_to_cam( player->gate_waiting->transport );
          player->gate_waiting = NULL;
-         player->viewable_world = get_active_world();
+         player->viewable_world = world_current_instance();
       }
       else{
          /* de-transform camera and player back */
@@ -63,8 +63,6 @@ VG_STATIC void player_camera_portal_correction( player_instance *player )
    }
 }
 
-static v3f TEMP_TPV_EXTRA;
-
 VG_STATIC void player__cam_iterate( player_instance *player )
 {
    struct player_avatar *av = player->playeravatar;