fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.c
index 669c20ae3dc191d18758f7a4356b178199066338..22c26a280524f8d75f5c30bfa64d76fbfe93664d 100644 (file)
@@ -5,6 +5,7 @@
 #include "player.h"
 #include "conf.h"
 #include "input.h"
+#include "menu.h"
 
 VG_STATIC float
    k_cam_spring            = 20.0f,
@@ -48,7 +49,7 @@ VG_STATIC void player_camera_portal_correction( player_instance *player )
          vg_success( "Plane cleared\n" );
          player_apply_transport_to_cam( player->gate_waiting->transport );
          player->gate_waiting = NULL;
-         player->viewable_world = get_active_world();
+         player->viewable_world = world_current_instance();
       }
       else{
          /* de-transform camera and player back */
@@ -62,8 +63,6 @@ VG_STATIC void player_camera_portal_correction( player_instance *player )
    }
 }
 
-static v3f TEMP_TPV_EXTRA;
-
 VG_STATIC void player__cam_iterate( player_instance *player )
 {
    struct player_avatar *av = player->playeravatar;
@@ -237,24 +236,25 @@ VG_STATIC void player__cam_iterate( player_instance *player )
 
 VG_STATIC void player_look( player_instance *player, v3f angles )
 {
+   if( vg_ui.wants_mouse ) return;
+
+   float sensitivity = 1.0f-menu.factive;
+
    angles[2] = 0.0f;
 
    v2f mouse_input;
    v2_copy( vg.mouse_delta, mouse_input );
-   if( cl_invert_y )
-      mouse_input[1] *= -1.0f;
-   v2_muladds( angles, mouse_input, 0.0025f, angles );
+   if( cl_invert_y ) mouse_input[1] *= -1.0f;
+   v2_muladds( angles, mouse_input, 0.0025f * sensitivity, angles );
 
    v2f jlook;
    joystick_state( k_srjoystick_look, jlook );
 
-   angles[0] += jlook[0] * vg.time_delta * 4.0f;
+   angles[0] += jlook[0] * vg.time_delta * 4.0f * sensitivity;
    float input_y = jlook[1] * vg.time_delta * 4.0f;
-   if( cl_invert_y )
-      input_y *= -1.0f;
-
-   angles[1] += input_y;
+   if( cl_invert_y ) input_y *= -1.0f;
 
+   angles[1] += input_y * sensitivity;
    angles[1] = vg_clampf( angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
 }
 
@@ -263,9 +263,9 @@ struct player_board *player_get_player_board( struct player_instance *player )
    struct player_board *board = NULL;
 
    if( localplayer.board_view_slot ){
-      struct dynamic_board *vs = localplayer.board_view_slot;
-      if( vs->state == k_dynamic_board_state_loaded ){
-         board = &vs->board;
+      struct cache_board *cache_view = localplayer.board_view_slot;
+      if( cache_view->state == k_cache_board_state_loaded ){
+         board = &cache_view->board;
       }
    }