mouse_input[1] *= -1.0f;
v2_muladds( angles, mouse_input, 0.0025f, angles );
- angles[0] += srinput.joy_look[0] * vg.time_delta * 4.0f;
- float input_y = srinput.joy_look[1] * vg.time_delta * 4.0f;
+ v2f jlook;
+ joystick_state( k_srjoystick_look, jlook );
+
+ angles[0] += jlook[0] * vg.time_delta * 4.0f;
+ float input_y = jlook[1] * vg.time_delta * 4.0f;
if( cl_invert_y )
input_y *= -1.0f;