+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef PLAYER_AUDIO_H
#define PLAYER_AUDIO_H
/*
* Audio
*/
-static void player_audio(void)
+VG_STATIC void player_audio(void)
{
- static int _ding = 0;
-
- int last = _ding;
- _ding = glfwGetKey(vg_window, GLFW_KEY_C);
-
- int trigger_ding = 0;
- if( _ding && !last )
- trigger_ding = 1;
+#if 0
+ struct player_phys *phys = &player.phys;
static int _air = 0;
int l2 = _air;
- _air = player.in_air;
+ _air = player_skate.activity == k_skate_activity_air;
static double last_revert = -2000.0;
audio_lock();
-
- double revert_delta = vg_time - last_revert;
- if( player.on_board && (!_air && l2) && (fabsf(player.slip) > 0.5f) &&
- (revert_delta > 0.7) )
+
+ double revert_delta = vg.time - last_revert;
+ if( (phys->controller == k_player_controller_skate) &&
+ (!_air && l2) && (revert_delta > 0.7) &&
+ (player.air_time > 0.5f) )
{
- audio_player_set_position( &audio_player_extra, player.rb.co );
+ audio_player_set_position( &audio_player_extra, phys->rb.co );
audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_vol( &audio_player_extra, 2.0f );
- audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] );
- last_revert = vg_time;
+ if( (fabsf(phys->slip) > 0.75f) )
+ {
+ audio_player_playclip( &audio_player_extra, &audio_lands[rand()%2+3] );
+ }
+ else
+ {
+ audio_player_playclip( &audio_player_extra, &audio_lands[rand()%3] );
+ }
+
+ last_revert = vg.time;
}
static float air = 0.0f;
- air = vg_lerpf(air, player.in_air? 1.0f: 0.0f, 5.0f*ktimestep);
+ air = vg_lerpf( air, player_skate.activity == k_skate_activity_air,
+ 5.0f*vg.time_delta );
/* Spacial info */
v3f ears = { 1.0f,0.0f,0.0f };
v3f delta;
- float *cam = player.camera[3],
- *pos = player.rb.co;
+ float *cam = main_camera.transform[3],
+ *pos = phys->rb.co;
- if( trigger_ding )
- audio_player_playclip( &audio_player_extra, &audio_ding );
-
- audio_player_set_position( &audio_player0, player.rb.co );
- audio_player_set_position( &audio_player1, player.rb.co );
- audio_player_set_position( &audio_player2, player.rb.co );
+ audio_player_set_position( &audio_player0, phys->rb.co );
+ audio_player_set_position( &audio_player1, phys->rb.co );
+ audio_player_set_position( &audio_player2, phys->rb.co );
+ audio_player_set_position( &audio_player4, phys->rb.co );
audio_player_set_position( &audio_player_gate, world.render_gate_pos );
+ audio_player_set_vol( &audio_player_gate, 5.0f );
- v3_sub( player.rb.co, player.camera[3], delta );
+ v3_sub( phys->rb.co, main_camera.transform[3], delta );
v3_normalize( delta );
- m3x3_mulv( player.camera, ears, ears );
+ m3x3_mulv( main_camera.transform, ears, ears );
/* TODO, Make function */
v3_copy( ears, vg_audio.listener_ears );
- v3_copy( player.camera[3], vg_audio.listener_pos );
+ v3_copy( main_camera.transform[3], vg_audio.listener_pos );
/* Tunnel / occlusion */
- audio_sample_occlusion( player.camera[3] );
+ audio_sample_occlusion( main_camera.transform[3] );
int sprite_avail = -1;
for( int i=0; i<vg_list_size(ambient_sprites); i++ )
{
v3f waterpos;
enum audio_sprite_type sprite_type =
- audio_sample_sprite_random( player.rb.co, waterpos );
+ audio_sample_sprite_random( phys->rb.co, waterpos );
if( sprite_type != k_audio_sprite_type_none )
{
}
else if( sprite_type == k_audio_sprite_type_water )
{
- audio_player_playclip( avail, &audio_water[rand()%6] );
+ if( world.water.enabled )
+ audio_player_playclip( avail, &audio_water[rand()%6] );
}
}
}
- if( freecam || player.is_dead || !player.on_board )
+ if( freecam || player.is_dead ||
+ !(phys->controller != k_player_controller_skate))
{
audio_player_set_vol( &audio_player0, 0.0f );
audio_player_set_vol( &audio_player1, 0.0f );
audio_player_set_vol( &audio_player2, 0.0f );
+ audio_player_set_vol( &audio_player3, 0.0f );
+ audio_player_set_vol( &audio_player4, 0.0f );
int walk_phase = 0;
if( vg_fractf(player.walk_timer) > 0.5f )
else
walk_phase = 0;
- if( (player.step_phase != walk_phase) && !player.in_air )
+ if( (player.step_phase != walk_phase) &&
+ !(player_walk.activity == k_walk_activity_air) )
{
audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
- audio_player_set_position( &audio_player_extra, player.rb.co );
+ audio_player_set_position( &audio_player_extra, phys->rb.co );
audio_player_set_vol( &audio_player_extra, 6.0f );
- audio_player_playclip( &audio_player_extra,
- &audio_footsteps[rand()%4] );
+
+ if( player.surface_prop == k_surface_prop_concrete )
+ {
+ audio_player_playclip(
+ &audio_player_extra,
+ &audio_footsteps[rand()%vg_list_size(audio_footsteps)]
+ );
+ }
+ else if( player.surface_prop == k_surface_prop_grass )
+ {
+ audio_player_playclip(
+ &audio_player_extra,
+ &audio_footsteps_grass[rand()%vg_list_size(audio_footsteps_grass)]
+ );
+ }
+ else if( player.surface_prop == k_surface_prop_wood )
+ {
+ audio_player_playclip(
+ &audio_player_extra,
+ &audio_footsteps_wood[rand()%vg_list_size(audio_footsteps_wood)]
+ );
+ }
}
player.step_phase = walk_phase;
else
{
/* Composite */
- float speed = vg_minf(v3_length( player.rb.v )*0.1f,1.0f),
+ float speed = vg_minf(v3_length( phys->rb.v )*0.1f,1.0f),
attn = speed,
- slide = vg_clampf( fabsf(player.slip), 0.0f, 1.0f ),
- vol0 = (1.0f-air)*attn*(1.0f-slide),
- vol1 = air *attn,
- vol2 = (1.0f-air)*attn*slide;
+ slide = vg_clampf( fabsf(phys->slip), 0.0f, 1.0f ),
+ grind = player_skate.activity == k_skate_activity_grind,
+ vol0 = (1.0f-air)*attn*(1.0f-slide)*(1.0f-grind),
+ vol1 = air *attn*(1.0f-grind),
+ vol2 = (1.0f-air)*attn*slide*(1.0f-grind),
+ vol4 = grind*2.0f;
- audio_player_set_vol( &audio_player0, vol0 );
- audio_player_set_vol( &audio_player1, vol1 );
- audio_player_set_vol( &audio_player2, vol2 );
+ audio_player_set_vol( &audio_player0, vol0*vg.time_rate );
+ audio_player_set_vol( &audio_player1, vol1*vg.time_rate );
+ audio_player_set_vol( &audio_player2, vol2*vg.time_rate );
+ audio_player_set_vol( &audio_player4, vol4*vg.time_rate );
float reverb_amt = vol0 * audio_occlusion_current * 0.5f;
+
audio_player_set_pan( &audio_player3, 0.0f );
- audio_player_set_vol( &audio_player3, reverb_amt );
+ audio_player_set_vol( &audio_player3, reverb_amt*vg.time_rate );
}
#if 0
world_audio_update( cam, ears );
#endif
audio_unlock();
+
+ if( player_skate.activity == k_skate_activity_air )
+ player.air_time += vg.time_delta;
+ else
+ player.air_time = 0.0f;
+#endif
}
#endif /* PLAYER_AUDIO_H */