dont remember
[carveJwlIkooP6JGAAIwe30JlM.git] / player_audio.h
index 3c86e3bde847df75fbccdea7e9701e95e909e29e..bfd93c4af0446f0174f53f3e9882d6542c960317 100644 (file)
  */
 VG_STATIC void player_audio(void)
 {
+#if 0
    struct player_phys *phys = &player.phys;
 
    static int _air = 0;
 
    int l2 = _air;
-   _air = phys->in_air;
+   _air = player_skate.activity == k_skate_activity_air;
 
    static double last_revert = -2000.0;
 
@@ -27,7 +28,8 @@ VG_STATIC void player_audio(void)
    audio_lock();
 
    double revert_delta = vg.time - last_revert;
-   if( phys->on_board && (!_air && l2) && (revert_delta > 0.7) &&
+   if( (phys->controller == k_player_controller_skate) && 
+         (!_air && l2) && (revert_delta > 0.7) &&
        (player.air_time > 0.5f) )
    {
       audio_player_set_position( &audio_player_extra, phys->rb.co );
@@ -47,13 +49,14 @@ VG_STATIC void player_audio(void)
    }
 
    static float air = 0.0f;
-   air = vg_lerpf( air, phys->in_air? 1.0f: 0.0f, 5.0f*vg.time_delta );
+   air = vg_lerpf( air, player_skate.activity == k_skate_activity_air, 
+                        5.0f*vg.time_delta );
 
    /* Spacial info */
    v3f ears = { 1.0f,0.0f,0.0f };
    v3f delta;
 
-   float *cam = camera_pos,
+   float *cam = main_camera.transform[3],
          *pos = phys->rb.co;
    
    audio_player_set_position( &audio_player0, phys->rb.co );
@@ -63,16 +66,16 @@ VG_STATIC void player_audio(void)
    audio_player_set_position( &audio_player_gate, world.render_gate_pos );
    audio_player_set_vol( &audio_player_gate, 5.0f );
 
-   v3_sub( phys->rb.co, camera_pos, delta );
+   v3_sub( phys->rb.co, main_camera.transform[3], delta );
    v3_normalize( delta );
-   m3x3_mulv( camera_mtx, ears, ears );
+   m3x3_mulv( main_camera.transform, ears, ears );
 
    /* TODO, Make function */
    v3_copy( ears, vg_audio.listener_ears );
-   v3_copy( camera_pos, vg_audio.listener_pos );
+   v3_copy( main_camera.transform[3], vg_audio.listener_pos );
 
    /* Tunnel / occlusion */
-   audio_sample_occlusion( camera_pos );
+   audio_sample_occlusion( main_camera.transform[3] );
 
    int sprite_avail = -1;
    for( int i=0; i<vg_list_size(ambient_sprites); i++ )
@@ -110,7 +113,8 @@ VG_STATIC void player_audio(void)
       }
    }
    
-   if( freecam || player.is_dead || !phys->on_board )
+   if( freecam || player.is_dead || 
+         !(phys->controller != k_player_controller_skate))
    {
       audio_player_set_vol( &audio_player0, 0.0f );
       audio_player_set_vol( &audio_player1, 0.0f );
@@ -124,7 +128,8 @@ VG_STATIC void player_audio(void)
       else
          walk_phase = 0;
 
-      if( (player.step_phase != walk_phase) && !phys->in_air )
+      if( (player.step_phase != walk_phase) && 
+            !(player_walk.activity == k_walk_activity_air) )
       {
          audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
          audio_player_set_position( &audio_player_extra, phys->rb.co );
@@ -161,7 +166,7 @@ VG_STATIC void player_audio(void)
       float speed = vg_minf(v3_length( phys->rb.v )*0.1f,1.0f),
             attn  = speed,
             slide = vg_clampf( fabsf(phys->slip), 0.0f, 1.0f ),
-            grind = phys->grind,
+            grind = player_skate.activity == k_skate_activity_grind,
             vol0  = (1.0f-air)*attn*(1.0f-slide)*(1.0f-grind),
             vol1  =       air *attn*(1.0f-grind),
             vol2  = (1.0f-air)*attn*slide*(1.0f-grind),
@@ -183,11 +188,11 @@ VG_STATIC void player_audio(void)
 #endif
    audio_unlock();
 
-   if( player.phys.in_air )
+   if( player_skate.activity == k_skate_activity_air )
       player.air_time += vg.time_delta;
    else
       player.air_time = 0.0f;
-   
+#endif
 }
 
 #endif /* PLAYER_AUDIO_H */