/*
* Audio
*/
-static void player_audio(void)
+VG_STATIC void player_audio(void)
{
struct player_phys *phys = &player.phys;
}
else if( sprite_type == k_audio_sprite_type_water )
{
- audio_player_playclip( avail, &audio_water[rand()%6] );
+ if( world.water.enabled )
+ audio_player_playclip( avail, &audio_water[rand()%6] );
}
}
}
audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
audio_player_set_position( &audio_player_extra, phys->rb.co );
audio_player_set_vol( &audio_player_extra, 6.0f );
- audio_player_playclip( &audio_player_extra,
- &audio_footsteps[rand()%4] );
+
+ if( player.surface_prop == k_surface_prop_concrete )
+ {
+ audio_player_playclip(
+ &audio_player_extra,
+ &audio_footsteps[rand()%vg_list_size(audio_footsteps)]
+ );
+ }
+ else if( player.surface_prop == k_surface_prop_grass )
+ {
+ audio_player_playclip(
+ &audio_player_extra,
+ &audio_footsteps_grass[rand()%vg_list_size(audio_footsteps_grass)]
+ );
+ }
+ else if( player.surface_prop == k_surface_prop_wood )
+ {
+ audio_player_playclip(
+ &audio_player_extra,
+ &audio_footsteps_wood[rand()%vg_list_size(audio_footsteps_wood)]
+ );
+ }
}
player.step_phase = walk_phase;