water splash
[carveJwlIkooP6JGAAIwe30JlM.git] / player_audio.h
index b5ba7359fc85524c8b02f2c9b4d59d9c87a440db..5402b7a6d424db068532d2f537016aec19483266 100644 (file)
@@ -10,15 +10,6 @@ static void player_audio(void)
 {
    struct player_phys *phys = &player.phys;
 
-   static int _ding = 0;
-   
-   int last = _ding;
-   _ding = glfwGetKey(vg_window, GLFW_KEY_C);
-
-   int trigger_ding = 0;
-   if( _ding && !last )
-      trigger_ding = 1;
-
    static int _air = 0;
 
    int l2 = _air;
@@ -53,9 +44,6 @@ static void player_audio(void)
    float *cam = player.camera[3],
          *pos = phys->rb.co;
    
-   if( trigger_ding )
-      audio_player_playclip( &audio_player_extra, &audio_ding );
-
    audio_player_set_position( &audio_player0, phys->rb.co );
    audio_player_set_position( &audio_player1, phys->rb.co );
    audio_player_set_position( &audio_player2, phys->rb.co );
@@ -112,6 +100,7 @@ static void player_audio(void)
       audio_player_set_vol( &audio_player0, 0.0f );
       audio_player_set_vol( &audio_player1, 0.0f );
       audio_player_set_vol( &audio_player2, 0.0f );
+      audio_player_set_vol( &audio_player3, 0.0f );
 
       int walk_phase = 0;
       if( vg_fractf(player.walk_timer) > 0.5f )