/*
* Audio
*/
-static void player_audio(void)
+VG_STATIC void player_audio(void)
{
struct player_phys *phys = &player.phys;
}
else if( sprite_type == k_audio_sprite_type_water )
{
- audio_player_playclip( avail, &audio_water[rand()%6] );
+ if( world.water.enabled )
+ audio_player_playclip( avail, &audio_water[rand()%6] );
}
}
}