* ----------------------------------------------------------------------------
*/
PLAYER_API void player__spawn ( player_instance *player,
- struct respawn_point *rp );
+ ent_spawn *rp );
PLAYER_API void player__kill ( player_instance *player );
PLAYER_API void player__pass_gate ( player_instance *player,
- struct gate_hit *hit );
+ ent_gate *gate );
/*
* Utiltiy