actually render trails
[carveJwlIkooP6JGAAIwe30JlM.git] / player_api.h
index dbf1b53950124cb2528e629bf61faeddbd9ac304..b3b6907c047b165e372baabcb7e9c495a1fd990c 100644 (file)
@@ -1,73 +1,30 @@
 #ifndef PLAYER_API_H
 #define PLAYER_API_H
 
-#define VG_GAME
-#include "vg/vg.h"
+#include "model.h"
+#include "camera.h"
+#include "entity.h"
 
-#include "player_ragdoll.h"
-#include "player_model.h"
-
-/*
- * Defines a set of routines used to interact with the player
- */
-
-#define PLAYER_API VG_STATIC
+#define PLAYER_API static
 typedef struct player_instance player_instance;
-typedef mdl_keyframe player_pose[32];
-typedef struct player_animation player_animation;
-
-struct player_animation
-{
-#if 0
-   camera camera_firstperson,
-          camera_thirdperson;
-#endif
-
-   player_pose pose;
-   v3f         root_co;
-   v4f         root_q;
-};
-
-/*
- * Init
- */
-PLAYER_API void player_create       ( player_instance *player );
+typedef struct player_pose player_pose;
 
-/* 
- * Appearence
- */
-PLAYER_API void player_use_avatar   ( player_instance *player,
-                                      struct player_avatar *av );
-PLAYER_API void player_use_mesh     ( player_instance *player, glmesh *mesh );
-PLAYER_API void player_use_texture  ( player_instance *player, vg_tex2d *tex );
+struct player_pose{
+   enum player_pose_type {
+      k_player_pose_type_ik,      /* regular IK animation */
+      k_player_pose_type_fk_2,
+   }
+   type;
 
+   v3f root_co;
+   v4f root_q;
 
-/*
- * Gameloop events
- * ----------------------------------------------------------------------------
- */
-PLAYER_API void player__bind        ( player_instance *player );
-PLAYER_API void player__pre_update  ( player_instance *player );
-PLAYER_API void player__update      ( player_instance *player );
-PLAYER_API void player__post_update ( player_instance *player );
-PLAYER_API void player__pre_render  ( player_instance *player );
-PLAYER_API void player__render      ( camera *cam, player_instance *player );
-PLAYER_API void player__im_gui      ( player_instance *player );
+   mdl_keyframe keyframes[32];
 
-/*
- * Mechanic events
- * ----------------------------------------------------------------------------
- */
-PLAYER_API void player__spawn       ( player_instance *player,
-                                      ent_spawn *rp );
-PLAYER_API void player__kill        ( player_instance *player );
-PLAYER_API void player__pass_gate   ( player_instance *player,
-                                      ent_gate *gate );
-
-/*
- * Utiltiy
- * ----------------------------------------------------------------------------
- */
-PLAYER_API void player__debugtext( int size, const char *fmt, ... );
+   struct player_board_pose {
+      f32 lean;
+   }
+   board;
+};
 
 #endif /* PLAYER_API_H */