#include "camera.h"
#include "entity.h"
-#define PLAYER_API VG_STATIC
+#define PLAYER_API static
typedef struct player_instance player_instance;
typedef struct player_pose player_pose;
struct player_pose{
enum player_pose_type {
- k_player_pose_type_fk, /* regular FK animation */
- k_player_pose_type_absolute /* decomposition of the final matrices */
+ k_player_pose_type_ik, /* regular IK animation */
+ k_player_pose_type_fk_2,
}
type;