+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef PLAYER_ANIMATION_H
#define PLAYER_ANIMATION_H
/* trick setup */
float jump_start_frame = 14.0f/30.0f;
- player.fjump = vg_lerpf( player.fjump, phys->jump, 0.08f );
+ player.fjump = vg_lerpf( player.fjump, phys->jump, 0.14f );
float setup_frame = phys->jump * jump_start_frame,
setup_blend = vg_minf( player.fjump, 1.0f );