platform and stability
[carveJwlIkooP6JGAAIwe30JlM.git] / player_animation.h
index 33dc3bf82d31e033302f8171cffc8d44669ca45c..94664f7d65c4c671665de1cb438f694908df20cf 100644 (file)
@@ -1,3 +1,7 @@
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #ifndef PLAYER_ANIMATION_H
 #define PLAYER_ANIMATION_H
 
@@ -154,7 +158,7 @@ static void player_animate(void)
       /* trick setup */
       float jump_start_frame = 14.0f/30.0f;
 
-      player.fjump = vg_lerpf( player.fjump, phys->jump, 0.08f );
+      player.fjump = vg_lerpf( player.fjump, phys->jump, 0.14f );
 
       float setup_frame = phys->jump * jump_start_frame,
             setup_blend = vg_minf( player.fjump, 1.0f );