fixed recursive build script
[carveJwlIkooP6JGAAIwe30JlM.git] / player_animation.h
index e03c7cb309c748df94f507174c7e89b38a2d5844..6f19b83b7a34687b3cab17640b5c0eca6f828c3d 100644 (file)
@@ -17,7 +17,7 @@ static void player_animate_offboard(void)
    float walk_norm = (float)player.mdl.anim_walk->length/30.0f,
          run_norm  = (float)player.mdl.anim_run->length/30.0f,
          t = player.walk_timer,
-         l = vg_get_axis("grabr") * 0.5f + 0.5f;
+         l = vg_get_axis("grabl") * 0.5f + 0.5f;
 
    skeleton_sample_anim( sk, player.mdl.anim_walk, t*walk_norm, apose );
    skeleton_sample_anim( sk, player.mdl.anim_run,  t*run_norm, bpose );