float walk_norm = (float)player.mdl.anim_walk->length/30.0f,
run_norm = (float)player.mdl.anim_run->length/30.0f,
t = player.walk_timer,
- l = vg_get_axis("grabr") * 0.5f + 0.5f;
+ l = vg_get_axis("grabl") * 0.5f + 0.5f;
skeleton_sample_anim( sk, player.mdl.anim_walk, t*walk_norm, apose );
skeleton_sample_anim( sk, player.mdl.anim_run, t*run_norm, bpose );