even more collision filtering
[carveJwlIkooP6JGAAIwe30JlM.git] / player_animation.h
index 9d2c801fd7309340fded8d2aef52dc4f739568ed..4d579653e643b4801fa348283d6d9d6633e9a20f 100644 (file)
@@ -383,7 +383,7 @@ VG_STATIC void player_animate_camera(void)
 
       m4x3_mulv( mtx, player.mdl.cam_pos, cam_pos );
       v3_add( cam_pos, forward_dir, player.camera_pos );
-      v3_lerp( phys->vl, phys->rb.v, 0.3f, phys->vl );
+      v3_lerp( phys->vl, phys->rb.v, 18.0f*vg.time_delta, phys->vl );
    }
 }