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physics adjustments
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_animation.h
diff --git
a/player_animation.h
b/player_animation.h
index 9d2c801fd7309340fded8d2aef52dc4f739568ed..4d579653e643b4801fa348283d6d9d6633e9a20f 100644
(file)
--- a/
player_animation.h
+++ b/
player_animation.h
@@
-383,7
+383,7
@@
VG_STATIC void player_animate_camera(void)
m4x3_mulv( mtx, player.mdl.cam_pos, cam_pos );
v3_add( cam_pos, forward_dir, player.camera_pos );
- v3_lerp( phys->vl, phys->rb.v,
0.3f
, phys->vl );
+ v3_lerp( phys->vl, phys->rb.v,
18.0f*vg.time_delta
, phys->vl );
}
}