float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
subl = vg_fractf( player.rewind_time ) + 0.001f,
-
-#if 0
- speed=sqrtf(player.rewind_time*player.rewind_time+11.0f)*3.0f,
-#else
- speed = (3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)))*28.0f,
-#endif
+
+ sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
+ speed = sramp*28.0f + 0.5f*player.rewind_time,
mod = speed * (budget / dist),
advl = vg_minf( mod, subl ),