water splash
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index e4c0fced5366a51cbfa083bd514d53e030705629..fa9335cde0b1bd769f92b54b5a43edf5326b4d09 100644 (file)
--- a/player.h
+++ b/player.h
@@ -220,12 +220,13 @@ static void player_update(void)                                          /* 2 */
       phys->on_board ^= 0x1;
    }
 
-   if( (glfwGetKey( vg_window, GLFW_KEY_O ) || (phys->rb.co[1] < 0.0f)) &&
-       !player.is_dead)
+#if 0
+   if( (glfwGetKey( vg_window, GLFW_KEY_O ) ))
    {
       player_ragdoll_copy_model( phys->rb.v );
       player.is_dead = 1;
    }
+#endif
 
    if( player.is_dead )
    {