ADWAIJDWAJ
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 92667821e84363b2ffda5c4134e9a6cc637c31d0..f426b7daad07462dc915b518c36da249b0ff5fbc 100644 (file)
--- a/player.h
+++ b/player.h
@@ -14,7 +14,7 @@
 #include "bvh.h"
 
 VG_STATIC float 
-   k_walkspeed             = 20.0f,  /* no longer used */
+   k_walkspeed             = 12.0f,  /* no longer used */
    k_runspeed              = 20.0f,
    k_board_radius          = 0.3f,
    k_board_length          = 0.45f,
@@ -66,6 +66,8 @@ VG_STATIC struct gplayer
             reverse;
 
       float grab, jump, pushing, push_time;
+      v2f grab_mouse_delta;
+
       double start_push;
       int in_air, on_board, jump_charge, jump_dir;
 
@@ -87,6 +89,20 @@ VG_STATIC struct gplayer
 
    v3f handl_target, handr_target,
        handl, handr;
+
+   /* Input */
+   struct input_binding *input_js1h,
+                        *input_js1v,
+                        *input_js2h,
+                        *input_js2v,
+                        *input_jump,
+                        *input_push,
+                        *input_walk,
+                        *input_walkh,
+                        *input_walkv,
+                        *input_switch_mode,
+                        *input_reset,
+                        *input_grab;
    
    /* Camera */
    float air_blend;
@@ -189,6 +205,8 @@ VG_STATIC void player_save_rewind_frame(void);
 /* 
  * Submodules
  */
+VG_STATIC void player_mouseview(void);
+
 #include "player_physics.h"
 #include "player_ragdoll.h"
 #include "player_model.h"
@@ -203,6 +221,66 @@ VG_STATIC void player_save_rewind_frame(void);
 
 VG_STATIC void player_init(void)                                            /* 1 */
 {
+   player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
+   player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
+   player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
+   player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
+   player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
+   player.input_jump = vg_create_named_input( "jump", k_input_type_button );
+   player.input_push = vg_create_named_input( "push", k_input_type_button );
+   player.input_walk = vg_create_named_input( "walk", k_input_type_button );
+
+   player.input_walkh = vg_create_named_input( "walk-h", 
+                                               k_input_type_axis );
+   player.input_walkv = vg_create_named_input( "walk-v", 
+                                               k_input_type_axis );
+
+
+   player.input_switch_mode = vg_create_named_input( "switch-mode",
+                                                     k_input_type_button );
+   player.input_reset = vg_create_named_input( "reset", k_input_type_button );
+
+   const char *default_cfg[] = 
+   {
+      "bind  steer-h gp-ls-h",
+      "bind -steer-h a",
+      "bind +steer-h d",
+
+      "bind  steer-v gp-ls-v",
+      "bind -steer-v w",
+      "bind +steer-v s",
+
+      "bind  grab gp-rt",
+      "bind +grab shift",
+      "bind  grab-h gp-rs-h",
+      "bind  grab-v gp-rs-v",
+
+      "bind jump space",
+      "bind jump gp-a",
+
+      "bind push gp-b",
+      "bind push w",
+
+      "bind walk shift",
+      "bind walk gp-ls",
+      
+      "bind  walk-h  gp-ls-h",
+      "bind  walk-v -gp-ls-v",
+      "bind +walk-h d",
+      "bind -walk-h a",
+      "bind +walk-v w",
+      "bind -walk-v s",
+
+      "bind reset gp-lb",
+      "bind reset r",
+
+      "bind switch-mode gp-y",
+      "bind switch-mode e",
+   };
+
+   for( int i=0; i<vg_list_size(default_cfg); i++ )
+      execute_console_input(default_cfg[i]);
+
    rb_init( &player.phys.rb );
    rb_init( &player.collide_front );
    rb_init( &player.collide_back  );
@@ -220,7 +298,7 @@ VG_STATIC void player_init(void)                                            /* 1
       .data = &k_walkspeed,
       .data_type = k_convar_dtype_f32,
       .opt_f32 = { .clamp = 0 },
-      .persistent = 1
+      .persistent = 0
    });
 
    vg_convar_push( (struct vg_convar){
@@ -266,6 +344,9 @@ VG_STATIC void player_init(void)                                            /* 1
                        sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
 
    player_model_init();
+
+   /* controls */
+   
 }
 
 VG_STATIC void player_save_rewind_frame(void)
@@ -289,6 +370,53 @@ VG_STATIC void player_save_rewind_frame(void)
    }
 }
 
+/*
+ * Free camera movement
+ */
+VG_STATIC void player_mouseview(void)
+{
+   if( ui_want_mouse() )
+      return;
+
+   v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
+
+   if( vg.gamepad_use_trackpad_look )
+   {
+      static v2f last_input;
+      static v2f vel;
+      static v2f vel_smooth;
+
+      v2f input = { player.input_js2h->axis.value,
+                    player.input_js2v->axis.value };
+
+      if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) )
+      {
+         v2_sub( input, last_input, vel );
+         v2_muls( vel, 1.0f/vg.time_delta, vel );
+      }
+      else
+      {
+         v2_zero( vel );
+      }
+
+      v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth );
+      
+      v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles );
+      v2_copy( input, last_input );
+   }
+   else
+   {
+      player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f;
+      player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f;
+   }
+
+   player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
+}
+
+/* disaster */
+VG_STATIC int         menu_enabled(void);
+#include "menu.h"
+
 /* Deal with input etc */
 VG_STATIC void player_update_pre(void)
 {
@@ -299,7 +427,7 @@ VG_STATIC void player_update_pre(void)
       return;
    }
 
-   if( vg_get_button_down( "reset" ) )
+   if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
    {
       if( player.is_dead )
       {
@@ -363,7 +491,7 @@ VG_STATIC void player_update_pre(void)
       }
    }
 
-   if( vg_get_button_down( "switchmode" ) )
+   if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() )
    {
       phys->on_board ^= 0x1;
 
@@ -380,9 +508,12 @@ VG_STATIC void player_update_pre(void)
 
       audio_unlock();
    }
+
+   if( !phys->on_board )
+      player_mouseview();
 }
 
-VG_STATIC void player_update_fixed(void)                                    /* 2 */
+VG_STATIC void player_update_fixed(void)                                 /* 2 */
 {
    if( player.rewinding )
       return;