basic replayable replays
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index ec24b865a130c314a085a9bf1875ed18ce705f47..ecf595d42c51a731daecfef6b4e99bdbaf43fd5c 100644 (file)
--- a/player.h
+++ b/player.h
@@ -1,6 +1,34 @@
 #ifndef PLAYER_H
 #define PLAYER_H
 
+#include "skaterift.h"
+
+enum player_subsystem{
+   k_player_subsystem_walk = 0,
+   k_player_subsystem_skate = 1,
+   k_player_subsystem_dead = 2,
+   k_player_subsystem_drive = 3
+};
+
+struct player_cam_controller {
+   enum camera_mode{
+      k_cam_firstperson = 1,
+      k_cam_thirdperson = 0
+   }
+   camera_mode;
+   f32 camera_type_blend;
+
+   v3f fpv_offset,         /* expressed relative to rigidbody */
+       tpv_offset,
+       tpv_offset_extra,
+       fpv_viewpoint,      /* expressed relative to neck bone inverse final*/
+       fpv_offset_smooth,
+       fpv_viewpoint_smooth,
+       tpv_offset_smooth,
+       tpv_lpf,
+       cam_velocity_smooth;
+};
+
 #include "player_ragdoll.h"
 #include "player_render.h"
 #include "player_model.h"
@@ -9,6 +37,7 @@
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_replay.h"
 
 #define PLAYER_REWIND_FRAMES 60*4
 #define RESET_MAX_TIME 45.0
@@ -19,8 +48,8 @@ static i32 k_invert_y     = 0;
 
 struct player_instance{
    /* transform definition */
-   rigidbody rb, rb_gate_storage;
-   v3f angles, angles_storage;
+   rigidbody rb;
+   v3f angles;
 
    v4f   qbasis;
    m3x3f basis, invbasis, basis_gate;
@@ -31,22 +60,7 @@ struct player_instance{
     * ---------------------------
     */
    camera cam;
-
-   enum camera_mode{
-      k_cam_firstperson = 1,
-      k_cam_thirdperson = 0
-   }
-   camera_mode;
-   float camera_type_blend;
-
-   v3f fpv_offset,         /* expressed relative to rigidbody */
-       tpv_offset,
-       fpv_viewpoint,      /* expressed relative to neck bone inverse final */
-       fpv_offset_smooth,
-       fpv_viewpoint_smooth,
-       tpv_offset_smooth,
-       tpv_lpf,
-       cam_velocity_smooth;
+   struct player_cam_controller cam_control;
 
    v3f cam_override_pos;
    v3f cam_override_angles;
@@ -62,7 +76,6 @@ struct player_instance{
          cam_velocity_influence_smooth;
 
    v3f cam_land_punch, cam_land_punch_v;
-
    ent_gate *gate_waiting;
 
    int immobile;
@@ -81,38 +94,20 @@ struct player_instance{
    player_pose            holdout_pose;
    float                  holdout_time;
 
-   /*
-    * Rewind
-    * ----------------------------------------------------
-    */
-   int rewinding, rewind_sound_wait;
-
-   struct rewind_frame{
-      v3f pos;
-      v3f ang;
-   }
-   *rewind_buffer;
-   u32 rewind_length;
-   float rewind_accum;
-   ent_gate *rewind_gate;
+   struct board_pose      board_pose;
 
-   float rewind_total_length, rewind_predicted_time,
-         dist_accum;
-   double rewind_start, rewind_time;
+   /* 
+    * Replay
+    * -------------------------------------------------
+    */
+   replay_buffer replay;
 
    /*
     * Subsystems
     * -------------------------------------------------
     */
 
-   enum player_subsystem{
-      k_player_subsystem_walk = 0,
-      k_player_subsystem_skate = 1,
-      k_player_subsystem_dead = 2,
-      k_player_subsystem_drive = 3
-   }
-   subsystem,
-   subsystem_gate;
+   enum player_subsystem subsystem; /* .. prev */
 
    struct player_skate  _skate;
    struct player_walk   _walk;
@@ -208,10 +203,20 @@ void( *_player_post_animate[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_restore[] )( player_instance *player ) =
+void( *_player_store_state[] )( player_instance *player ) = 
+{
+   NULL,
+   NULL,
+   NULL,
+   NULL
+};
+
+VG_STATIC
+void( *_player_load_state_lerp[] )( player_instance *player, 
+                                    void *A, void *B, f32 t ) =
 {
-   player__walk_restore,
-   player__skate_restore,
+   NULL,
+   NULL,
    NULL,
    NULL
 };