#define PLAYER_REWIND_FRAMES 60*4
#define RESET_MAX_TIME 45.0
-struct player_instance
-{
+static i32 k_cinema_fixed = 0;
+static f32 k_cinema = 0.0f;
+static i32 k_invert_y = 0;
+
+struct player_instance{
/* transform definition */
rigidbody rb, rb_gate_storage;
v3f angles, angles_storage;
v3f cam_override_angles;
float cam_override_fov;
float cam_override_strength;
+ f32 cam_trackshake;
float cam_velocity_influence,
cam_velocity_coefficient,
cam_velocity_constant,
cam_velocity_coefficient_smooth,
cam_velocity_constant_smooth,
- cam_velocity_influence_smooth,
- cam_land_punch,
- cam_land_punch_v;
+ cam_velocity_influence_smooth;
+
+ v3f cam_land_punch, cam_land_punch_v;
ent_gate *gate_waiting;
*/
struct player_avatar *playeravatar;
- struct player_model *playermodel;
struct player_ragdoll ragdoll;
- //struct player_board *board;
- struct dynamic_board *board_view_slot;
+ struct player_model fallback_model;
+
+ u16 board_view_slot, playermodel_view_slot;
player_pose holdout_pose;
float holdout_time;
struct player_avatar *av );
PLAYER_API void player__use_mesh( player_instance *player, glmesh *mesh );
PLAYER_API void player__use_texture( player_instance *player, vg_tex2d *tex );
+PLAYER_API void player__use_model( player_instance *player, u16 reg_id );
+
PLAYER_API void player__bind( player_instance *player );
PLAYER_API void player__pre_update( player_instance *player );
PLAYER_API void player__update( player_instance *player );
PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate );
PLAYER_API void player__im_gui( player_instance *player );
+PLAYER_API void player__setpos( player_instance *player, v3f pos );
PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
PLAYER_API void player__kill( player_instance *player );
-/* implementation */
-
-#include "player.c"
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
+VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
+VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
#endif /* PLAYER_H */