void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
+ void(*sfx_comp)(void *animator);
+ void(*sfx_kill)(void);
+
void *animator_data;
u32 animator_size;
v3f cam_land_punch, cam_land_punch_v;
ent_gate *gate_waiting;
+ int deferred_frame_record;
+
int immobile;
int rewinded_since_last_gate;
id_wheel_l,
id_wheel_r,
id_board,
- id_eyes;
+ id_eyes,
+ id_world;
u8 skeleton_mirror[32];