cam1, cam3;
#endif
+#if 0
v3f follow_pos,
follow_angles,
follow_pos_target,
override_pos,
override_angles,
fpv_pos,
- fpv_angles;
+ fpv_angles,
+ fpv_offset,
+ fpv_offset_target;
float cam_position_override_strength,
- cam_angles_override_strength;
+ cam_angles_override_strength,
+ cam_land_punch,
+ cam_land_punch_v;
+#endif
+
+ v3f fpv_offset, /* expressed relative to rigidbody */
+ tpv_offset,
+ fpv_viewpoint, /* expressed relative to neck bone inverse final */
+ fpv_offset_smooth,
+ fpv_viewpoint_smooth,
+ tpv_offset_smooth,
+ tpv_lpf,
+ cam_velocity_smooth;
+
+ float cam_velocity_influence,
+ cam_velocity_coefficient,
+ cam_velocity_constant,
+ cam_velocity_coefficient_smooth,
+ cam_velocity_constant_smooth,
+ cam_velocity_influence_smooth,
+ cam_land_punch,
+ cam_land_punch_v;
teleport_gate *gate_waiting;