TurboFisto
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 50929831ef0c81d93c79f8f94d11342500ec4f5f..cd7fd57a5996b28554968ed1c2b626fa043783c1 100644 (file)
--- a/player.h
+++ b/player.h
@@ -8,17 +8,23 @@
 #include "player_skate.h"
 #include "player_dead.h"
 
+#define PLAYER_REWIND_FRAMES 60*4
+
 struct player_instance
 {
    /* transform definition */
-   rigidbody rb;
-   v3f angles;
+   rigidbody rb, rb_gate_storage;
+   v3f angles, angles_storage;
+
+   v4f   qbasis;
+   m3x3f basis, invbasis, basis_gate;
+   world_instance *viewable_world;
 
    /*
     * Camera management
     * ---------------------------
     */
-   camera cam; /* output final camera */
+   camera cam;
 
    enum camera_mode
    {
@@ -28,7 +34,6 @@ struct player_instance
    camera_mode;
    float camera_type_blend;
 
-
    v3f fpv_offset,         /* expressed relative to rigidbody */
        tpv_offset,
        fpv_viewpoint,      /* expressed relative to neck bone inverse final */
@@ -38,6 +43,10 @@ struct player_instance
        tpv_lpf,
        cam_velocity_smooth;
 
+   v3f cam_override_pos;
+   v2f cam_override_angles;
+   float cam_override_strength;
+
    float cam_velocity_influence,
          cam_velocity_coefficient,
          cam_velocity_constant,
@@ -47,7 +56,7 @@ struct player_instance
          cam_land_punch,
          cam_land_punch_v;
 
-   teleport_gate *gate_waiting;
+   ent_gate *gate_waiting;
 
    /*
     * Input 
@@ -83,6 +92,25 @@ struct player_instance
    player_pose            holdout_pose;
    float                  holdout_time;
 
+   /*
+    * Rewind
+    * ----------------------------------------------------
+    */
+   int rewinding, rewind_sound_wait;
+
+   struct rewind_frame{
+      v3f pos;
+      v3f ang;
+   }
+   *rewind_buffer;
+   u32 rewind_length;
+   float rewind_accum;
+   ent_gate *rewind_gate;
+
+   float rewind_total_length, rewind_predicted_time,
+         dist_accum;
+   double rewind_start, rewind_time;
+
    /*
     * Subsystems
     * -------------------------------------------------
@@ -94,7 +122,8 @@ struct player_instance
       k_player_subsystem_skate = 1,
       k_player_subsystem_dead = 2
    }
-   subsystem;
+   subsystem,
+   subsystem_gate;
 
    struct player_skate  _skate;
    struct player_walk   _walk;
@@ -115,9 +144,9 @@ void (*_player_bind[])( player_instance *player ) =
 };
 
 VG_STATIC
-void (*_player_reset[])( player_instance *player, struct respawn_point *rp ) =
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
 {
-   NULL,
+   player__walk_reset,
    player__skate_reset,
    NULL
 };
@@ -170,6 +199,14 @@ void( *_player_post_animate[])( player_instance *player ) =
    player__dead_post_animate
 };
 
+VG_STATIC
+void( *_player_restore[] )( player_instance *player ) =
+{
+   player__walk_restore,
+   player__skate_restore,
+   NULL
+};
+
 /* implementation */
 
 #include "player.c"
@@ -397,68 +434,6 @@ VG_STATIC void reset_player_poll( int argc, char const *argv[] );
 
 VG_STATIC void player_init(void)                                         /* 1 */
 {
-#if 0
-   player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
-   player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
-   player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
-   player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
-   player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
-   player.input_jump = vg_create_named_input( "jump", k_input_type_button );
-   player.input_push = vg_create_named_input( "push", k_input_type_button );
-   player.input_walk = vg_create_named_input( "walk", k_input_type_button );
-
-   player.input_walkh = vg_create_named_input( "walk-h", 
-                                               k_input_type_axis );
-   player.input_walkv = vg_create_named_input( "walk-v", 
-                                               k_input_type_axis );
-
-
-   player.input_switch_mode = vg_create_named_input( "switch-mode",
-                                                     k_input_type_button );
-   player.input_reset = vg_create_named_input( "reset", k_input_type_button );
-
-   const char *default_cfg[] = 
-   {
-      "bind  steer-h gp-ls-h",
-      "bind -steer-h a",
-      "bind +steer-h d",
-
-      "bind  steer-v gp-ls-v",
-      "bind -steer-v w",
-      "bind +steer-v s",
-
-      "bind  grab gp-rt",
-      "bind +grab shift",
-      "bind  grab-h gp-rs-h",
-      "bind  grab-v gp-rs-v",
-
-      "bind jump space",
-      "bind jump gp-a",
-
-      "bind push gp-b",
-      "bind push w",
-
-      "bind walk shift",
-      "bind walk gp-ls",
-      
-      "bind  walk-h  gp-ls-h",
-      "bind  walk-v -gp-ls-v",
-      "bind +walk-h d",
-      "bind -walk-h a",
-      "bind +walk-v w",
-      "bind -walk-v s",
-
-      "bind reset gp-lb",
-      "bind reset r",
-
-      "bind switch-mode gp-y",
-      "bind switch-mode e",
-   };
-
-   for( int i=0; i<vg_list_size(default_cfg); i++ )
-      vg_execute_console_input(default_cfg[i]);
-#endif
-
    rb_init( &player.rb );
 
    VG_VAR_F32( k_walkspeed );
@@ -466,14 +441,12 @@ VG_STATIC void player_init(void)                                         /* 1 */
    VG_VAR_F32( k_airspeed );
    VG_VAR_F32( k_walk_friction );
    VG_VAR_F32( k_walk_air_accel );
-   VG_VAR_F32( k_runspeed );
    VG_VAR_F32( k_walk_accel );
 
    VG_VAR_I32( freecam );
    VG_VAR_I32( cl_thirdperson );
    VG_VAR_F32_PERSISTENT( fc_speed );
 
-   /* TODO: NOT PERSISTENT */
    VG_VAR_F32( k_ragdoll_limit_scale );
    VG_VAR_I32( k_ragdoll_div );
    VG_VAR_I32( k_ragdoll_debug_collider );