allow reset on death
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 1edbc6ba08981fce86b63c8904294429ac6e95e8..cb36975a266bec614e2ccd53b99b7f377f3f53cd 100644 (file)
--- a/player.h
+++ b/player.h
@@ -2,11 +2,16 @@
  * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
  */
 
+/*
+ * TODO: Tilt camera down to face borde when its behind you or out of vision
+ */
+
 #ifndef PLAYER_H
 #define PLAYER_H
 
 #define PLAYER_REWIND_FRAMES 60*4
 
+#include "conf.h"
 #include "audio.h"
 #include "common.h"
 #include "world.h"
@@ -14,7 +19,9 @@
 #include "bvh.h"
 
 VG_STATIC float 
-   k_walkspeed             = 12.0f,  /* no longer used */
+   k_walkspeed             = 12.0f,
+   k_air_accelerate        = 20.0f,
+
    k_runspeed              = 20.0f,
    k_board_radius          = 0.3f,
    k_board_length          = 0.45f,
@@ -29,7 +36,7 @@ VG_STATIC float
    k_steer_air             = 3.6f,
    k_steer_air_lerp        = 0.3f,
    k_pump_force            = 0.0f,
-   k_downforce             = 5.0f,
+   k_downforce             = 8.0f,
    k_walk_downforce        = 8.0f,
    k_jump_charge_speed     = (1.0f/1.0f),
    k_jump_force            = 5.0f,
@@ -38,7 +45,6 @@ VG_STATIC float
    k_walk_accel            = 150.0f,
    k_walk_friction         = 8.0f;
 
-VG_STATIC int cl_playermdl_id = 0;
 VG_STATIC int freecam = 0;
 VG_STATIC int walk_grid_iterations = 1;
 VG_STATIC float fc_speed = 10.0f;
@@ -62,14 +68,14 @@ VG_STATIC struct gplayer
       v3f a, v_last, m, bob, vl;
 
       /* Utility */
-      float vswitch, slip, slip_last,
-            reverse;
-
+      float vswitch, slip, slip_last, reverse;
       float grab, jump, pushing, push_time;
       v2f grab_mouse_delta;
 
+      int lift_frames;
+
       double start_push;
-      int in_air, on_board, jump_charge, jump_dir;
+      int in_air, on_board, jump_charge, jump_dir, grind;
 
       m3x3f vr,vr_pstep;
    }
@@ -83,8 +89,14 @@ VG_STATIC struct gplayer
    int rewind_sound_wait;
 
    v3f land_target;
-   v3f land_target_log[22];
-   u32 land_target_colours[22];
+
+   struct land_log
+   {
+      v3f positions[50];
+      u32 colour;
+      int count;
+   } 
+   land_log[22];
    int land_log_count;
 
    v3f handl_target, handr_target,
@@ -136,7 +148,8 @@ VG_STATIC struct gplayer
          walk_timer,
          fjump,
          fonboard,
-         frun;
+         frun,
+         fgrind;
 
    float walk;
    int step_phase;
@@ -279,23 +292,23 @@ VG_STATIC void player_init(void)                                            /* 1
    };
 
    for( int i=0; i<vg_list_size(default_cfg); i++ )
-      execute_console_input(default_cfg[i]);
+      vg_execute_console_input(default_cfg[i]);
 
    rb_init( &player.phys.rb );
    rb_init( &player.collide_front );
    rb_init( &player.collide_back  );
 
    vg_convar_push( (struct vg_convar){
-      .name = "cl_playermdl_id",
-      .data = &cl_playermdl_id,
-      .data_type = k_convar_dtype_i32,
-      .opt_i32 = { .min=0, .max=2, .clamp=1 },
-      .persistent = 1
+      .name = "gwalk_speed",
+      .data = &k_walkspeed,
+      .data_type = k_convar_dtype_f32,
+      .opt_f32 = { .clamp = 0 },
+      .persistent = 0
    });
 
    vg_convar_push( (struct vg_convar){
-      .name = "walk_speed",
-      .data = &k_walkspeed,
+      .name = "air_accelerate",
+      .data = &k_air_accelerate,
       .data_type = k_convar_dtype_f32,
       .opt_f32 = { .clamp = 0 },
       .persistent = 0
@@ -370,17 +383,22 @@ VG_STATIC void player_save_rewind_frame(void)
    }
 }
 
+
+/* disaster */
+VG_STATIC int         menu_enabled(void);
+#include "menu.h"
+
 /*
  * Free camera movement
  */
 VG_STATIC void player_mouseview(void)
 {
-   if( ui_want_mouse() )
+   if( menu_enabled() )
       return;
 
    v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
 
-   if( vg.gamepad_use_trackpad_look )
+   if( vg_input.controller_should_use_trackpad_look )
    {
       static v2f last_input;
       static v2f vel;
@@ -419,63 +437,58 @@ VG_STATIC void player_update_pre(void)
    struct player_phys *phys = &player.phys;
 
    if( player.rewinding )
-   {
       return;
-   }
 
-   if( vg_input_button_down( player.input_reset ) )
+   if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
    {
-      if( player.is_dead )
+      double delta = world.time - world.last_use;
+
+      if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
       {
-         reset_player( 0, NULL );
+         player.rewinding = 1;
+         player.rewind_sound_wait = 1;
+         player.rewind_time = (float)player.rewind_length - 0.0001f;
+         player_save_rewind_frame();
          audio_lock();
-         audio_play_oneshot( &audio_ui[0], 1.0f );
+         audio_play_oneshot( &audio_rewind[0], 1.0f );
          audio_unlock();
-      }
-      else
-      {
-         double delta = world.time - world.last_use;
-
-         if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
-         {
-            player.rewinding = 1;
-            player.rewind_sound_wait = 1;
-            player.rewind_time = (float)player.rewind_length - 0.0001f;
-            player_save_rewind_frame();
-            audio_lock();
-            audio_play_oneshot( &audio_rewind[0], 1.0f );
-            audio_unlock();
 
-            /* based on analytical testing. DONT CHANGE!
-             
-             *    time taken: y = (x^(4/5)) * 74.5
-             *    inverse   : x = (2/149)^(4/5) * y^(4/5)
-             */
+         /* based on analytical testing. DONT CHANGE!
+          * 
+          *    time taken: y = (x^(4/5)) * 74.5
+          *    inverse   : x = (2/149)^(4/5) * y^(4/5)
+          */
 
-            float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
-                  curve    = powf( player.rewind_total_length, 4.0f/5.0f );
-            
-            player.rewind_predicted_time = constant * curve;
-            player.diag_rewind_start = vg.time;
-            player.diag_rewind_time  = player.rewind_time;
+         float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
+               curve    = powf( player.rewind_total_length, 4.0f/5.0f );
+         
+         player.rewind_predicted_time = constant * curve;
+         player.diag_rewind_start = vg.time;
+         player.diag_rewind_time  = player.rewind_time;
 
-            player.is_dead = 0;
-            player.death_tick_allowance = 30;
-            player_restore_frame();
+         player.is_dead = 0;
+         player.death_tick_allowance = 30;
+         player_restore_frame();
 
-            if( !phys->on_board )
-            {
-               player.angles[0] = atan2f( -phys->rb.forward[2], 
-                                          -phys->rb.forward[0] );
-            }
+         if( !phys->on_board )
+         {
+            player.angles[0] = atan2f( -phys->rb.forward[2], 
+                                       -phys->rb.forward[0] );
+         }
 
-            player.mdl.shoes[0] = 1;
-            player.mdl.shoes[1] = 1;
+         player.mdl.shoes[0] = 1;
+         player.mdl.shoes[1] = 1;
 
-            world_routes_notify_reset();
+         world_routes_notify_reset();
 
-            /* apply 1 frame of movement */
-            player_do_motion();
+         /* apply 1 frame of movement */
+         player_do_motion();
+      }
+      else
+      {
+         if( player.is_dead )
+         {
+            reset_player( 0, NULL );
          }
          else
          {
@@ -487,7 +500,7 @@ VG_STATIC void player_update_pre(void)
       }
    }
 
-   if( vg_input_button_down( player.input_switch_mode ) )
+   if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() )
    {
       phys->on_board ^= 0x1;
 
@@ -509,7 +522,7 @@ VG_STATIC void player_update_pre(void)
       player_mouseview();
 }
 
-VG_STATIC void player_update_fixed(void)                                    /* 2 */
+VG_STATIC void player_update_fixed(void)                                 /* 2 */
 {
    if( player.rewinding )
       return;
@@ -539,8 +552,14 @@ VG_STATIC void player_update_fixed(void)                                    /* 2
 VG_STATIC void player_update_post(void)
 {
    for( int i=0; i<player.land_log_count; i++ )
-      vg_line_cross( player.land_target_log[i], 
-            player.land_target_colours[i], 0.25f);
+   {
+      struct land_log *log = &player.land_log[i];
+      
+      for( int j=0; j<log->count - 1; j ++ )
+         vg_line( log->positions[j], log->positions[j+1], log->colour );
+
+      vg_line_cross( log->positions[log->count-1], log->colour, 0.25f );
+   }
 
    if( player.is_dead )
    {
@@ -560,10 +579,9 @@ VG_STATIC void player_update_post(void)
    if( freecam )
       player_freecam();
 
-
    /* CAMERA POSITIONING: LAYER 0 */
-   v2_copy( player.angles, camera_angles );
-   v3_copy( player.camera_pos, camera_pos );
+   v2_copy( player.angles, main_camera.angles );
+   v3_copy( player.camera_pos, main_camera.pos );
 
    if( player.rewinding )
    {
@@ -654,8 +672,6 @@ VG_STATIC void player_update_post(void)
                   player.rewind_sound_wait = 0;
                }
             }
-
-
          }
          
          int i0 = floorf( player.rewind_time ),
@@ -674,17 +690,19 @@ VG_STATIC void player_update_post(void)
          float blend = (4.0f-player.rewind_time) * 0.25f,
                c     = vg_clampf( blend, 0.0f, 1.0f );
 
-         camera_angles[0] = vg_alerpf(override_angles[0], player.angles[0], c);
-         camera_angles[1] = vg_lerpf (override_angles[1], player.angles[1], c);
-         v3_lerp( override_pos, player.camera_pos, c, camera_pos );
+         main_camera.angles[0] = 
+            vg_alerpf(override_angles[0], player.angles[0], c);
+         main_camera.angles[1] = 
+            vg_lerpf (override_angles[1], player.angles[1], c);
+         v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
       }
    }
 
-   camera_update();
+   camera_update_transform( &main_camera );
    player_audio();
 }
 
-VG_STATIC void draw_player( m4x3f cam )
+VG_STATIC void draw_player( camera *cam )
 {
    if( player.is_dead )
       player_model_copy_ragdoll();
@@ -692,8 +710,8 @@ VG_STATIC void draw_player( m4x3f cam )
    shader_viewchar_use();
    vg_tex2d_bind( &tex_characters, 0 );
    shader_viewchar_uTexMain( 0 );
-   shader_viewchar_uCamera( cam[3] );
-   shader_viewchar_uPv( vg.pv );
+   shader_viewchar_uCamera( cam->transform[3] );
+   shader_viewchar_uPv( cam->mtx.pv );
    shader_link_standard_ub( _shader_viewchar.id, 2 );
    glUniformMatrix4x3fv( _uniform_viewchar_uTransforms, 
                          player.mdl.sk.bone_count,
@@ -721,7 +739,6 @@ VG_STATIC void player_kill(void)
    {
       player.is_dead = 1;
       player_ragdoll_copy_model( player.phys.rb.v );
-      world_routes_clear();
    }
 }