#include "bvh.h"
VG_STATIC float
- k_walkspeed = 20.0f, /* no longer used */
+ k_walkspeed = 12.0f, /* no longer used */
k_runspeed = 20.0f,
k_board_radius = 0.3f,
k_board_length = 0.45f,
v3f handl_target, handr_target,
handl, handr;
+
+ /* Input */
+ struct input_binding *input_js1h,
+ *input_js1v,
+ *input_js2h,
+ *input_js2v,
+ *input_emjs2h,
+ *input_emjs2v,
+ *input_jump,
+ *input_push,
+ *input_walkh,
+ *input_walkv,
+ *input_switch_mode,
+ *input_reset,
+ *input_grab;
/* Camera */
float air_blend;
/*
* Submodules
*/
+VG_STATIC void player_mouseview(void);
+
#include "player_physics.h"
#include "player_ragdoll.h"
#include "player_model.h"
VG_STATIC void player_init(void) /* 1 */
{
+ player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
+ player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
+ player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
+ player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
+ player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
+ player.input_emjs2h = vg_create_named_input( "kbgrab-h", k_input_type_axis );
+ player.input_emjs2v = vg_create_named_input( "kbgrab-v", k_input_type_axis );
+ player.input_jump = vg_create_named_input( "jump", k_input_type_button );
+ player.input_push = vg_create_named_input( "push", k_input_type_axis_norm );
+
+ player.input_walkh = vg_create_named_input( "walk-h",
+ k_input_type_axis );
+ player.input_walkv = vg_create_named_input( "walk-v",
+ k_input_type_axis );
+
+
+ player.input_switch_mode = vg_create_named_input( "switch-mode",
+ k_input_type_button );
+ player.input_reset = vg_create_named_input( "reset", k_input_type_button );
+
+ const char *default_cfg[] =
+ {
+ "bind steer-h gp-ls-h",
+ "bind -steer-h a",
+ "bind +steer-h d",
+
+ "bind steer-v gp-ls-v",
+ "bind -steer-v w",
+ "bind +steer-v s",
+
+ "bind grab gp-rt",
+ "bind grab-h gp-rs-h",
+ "bind grab-v gp-rs-v",
+
+ "bind -kbgrab-h left",
+ "bind +kbgrab-h right",
+ "bind -kbgrab-v down",
+ "bind +kbgrab-v up",
+
+ "bind jump space",
+ "bind jump gp-a",
+
+ "bind push gp-lt",
+ "bind +push shift",
+
+ "bind walk-h gp-ls-h",
+ "bind walk-v gp-ls-v",
+ "bind +walk-h d",
+ "bind -walk-h a",
+ "bind +walk-v w",
+ "bind -walk-v s",
+
+ "bind reset gp-lb",
+ "bind reset r",
+
+ "bind switch-mode gp-y",
+ "bind switch-mode e",
+ };
+
+ for( int i=0; i<vg_list_size(default_cfg); i++ )
+ execute_console_input(default_cfg[i]);
+
rb_init( &player.phys.rb );
rb_init( &player.collide_front );
rb_init( &player.collide_back );
.data = &k_walkspeed,
.data_type = k_convar_dtype_f32,
.opt_f32 = { .clamp = 0 },
- .persistent = 1
+ .persistent = 0
});
vg_convar_push( (struct vg_convar){
sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
player_model_init();
+
+ /* controls */
+
}
VG_STATIC void player_save_rewind_frame(void)
}
}
+/*
+ * Free camera movement
+ */
+VG_STATIC void player_mouseview(void)
+{
+ if( ui_want_mouse() )
+ return;
+
+ v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
+ player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
+}
+
/* Deal with input etc */
VG_STATIC void player_update_pre(void)
{
return;
}
- if( vg_get_button_down( "reset" ) )
+ if( vg_input_button_down( player.input_reset ) )
{
- double delta = world.time - world.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
+ if( player.is_dead )
{
- player.rewinding = 1;
- player.rewind_sound_wait = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
+ reset_player( 0, NULL );
audio_lock();
- audio_play_oneshot( &audio_rewind[0], 1.0f );
+ audio_play_oneshot( &audio_ui[0], 1.0f );
audio_unlock();
+ }
+ else
+ {
+ double delta = world.time - world.last_use;
- /* based on analytical testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
-
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player.rewind_total_length, 4.0f/5.0f );
-
- player.rewind_predicted_time = constant * curve;
- player.diag_rewind_start = vg.time;
- player.diag_rewind_time = player.rewind_time;
+ if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
+ {
+ player.rewinding = 1;
+ player.rewind_sound_wait = 1;
+ player.rewind_time = (float)player.rewind_length - 0.0001f;
+ player_save_rewind_frame();
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[0], 1.0f );
+ audio_unlock();
+
+ /* based on analytical testing. DONT CHANGE!
+ *
+ * time taken: y = (x^(4/5)) * 74.5
+ * inverse : x = (2/149)^(4/5) * y^(4/5)
+ */
+
+ float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
+ curve = powf( player.rewind_total_length, 4.0f/5.0f );
+
+ player.rewind_predicted_time = constant * curve;
+ player.diag_rewind_start = vg.time;
+ player.diag_rewind_time = player.rewind_time;
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
+ player.is_dead = 0;
+ player.death_tick_allowance = 30;
+ player_restore_frame();
- if( !phys->on_board )
- {
- player.angles[0] = atan2f( -phys->rb.forward[2],
- -phys->rb.forward[0] );
- }
+ if( !phys->on_board )
+ {
+ player.angles[0] = atan2f( -phys->rb.forward[2],
+ -phys->rb.forward[0] );
+ }
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
+ player.mdl.shoes[0] = 1;
+ player.mdl.shoes[1] = 1;
- world_routes_notify_reset();
+ world_routes_notify_reset();
- /* apply 1 frame of movement */
- player_do_motion();
+ /* apply 1 frame of movement */
+ player_do_motion();
+ }
+ else
+ {
+ /* cant do that */
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[4], 1.0f );
+ audio_unlock();
+ }
}
}
- if( vg_get_button_down( "switchmode" ) )
+ if( vg_input_button_down( player.input_switch_mode ) )
{
phys->on_board ^= 0x1;
audio_unlock();
}
+
+ if( !phys->on_board )
+ player_mouseview();
}
VG_STATIC void player_update_fixed(void) /* 2 */
{
player.is_dead = 1;
player_ragdoll_copy_model( player.phys.rb.v );
+ world_routes_clear();
}
}