static void player__setpos( v3f pos );
static void player__spawn( ent_spawn *rp );
static void player__kill(void);
-static void player__begin_holdout(void);
+static void player__begin_holdout( v3f offset );
static int localplayer_cmd_respawn( int argc, const char *argv[] );
static void player_apply_transport_to_cam( m4x3f transport );