#include "skaterift.h"
#include "player_common.h"
+#include "network_compression.h"
enum player_subsystem{
k_player_subsystem_walk = 0,
void(*animate)(void);
void(*pose)( void *animator, player_pose *pose );
void(*post_animate)(void);
+ void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
void *animator_data;
u32 animator_size;