fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index d21212baebd6ce9f4f38c26d0442d3e593bc6041..b52201b7b314009f07395d87e8c7c516cbbe0f8f 100644 (file)
--- a/player.h
+++ b/player.h
@@ -61,27 +61,6 @@ struct player_instance
 
    ent_gate *gate_waiting;
 
-   /*
-    * Input  TODO: move this
-    * --------------------------------
-    */
-   struct input_binding *input_js1h,
-                        *input_js1v,
-                        *input_js2h,
-                        *input_js2v,
-                        *input_jump,
-                        *input_push,
-                        *input_trick0,
-                        *input_trick1,
-                        *input_trick2,
-                        *input_walk,
-                        *input_walkh,
-                        *input_walkv,
-                        *input_use,
-                        *input_reset,
-                        *input_grab,
-                        *input_camera;
-
    int immobile;
 
    /*
@@ -92,7 +71,8 @@ struct player_instance
    struct player_avatar  *playeravatar;
    struct player_model   *playermodel;
    struct player_ragdoll  ragdoll;
-   struct player_board   *board;
+   //struct player_board   *board;
+   struct cache_board  *board_view_slot;
 
    player_pose            holdout_pose;
    float                  holdout_time;
@@ -248,15 +228,7 @@ PLAYER_API void player__im_gui( player_instance *player );
 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
 PLAYER_API void player__kill( player_instance *player );
 
-/* implementation */
-
-#include "player.c"
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
+VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
+VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
 
 #endif /* PLAYER_H */