fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 0a7486013716a670bfb57de29e7c031550f29ed1..b52201b7b314009f07395d87e8c7c516cbbe0f8f 100644 (file)
--- a/player.h
+++ b/player.h
@@ -72,7 +72,7 @@ struct player_instance
    struct player_model   *playermodel;
    struct player_ragdoll  ragdoll;
    //struct player_board   *board;
-   struct dynamic_board  *board_view_slot;
+   struct cache_board  *board_view_slot;
 
    player_pose            holdout_pose;
    float                  holdout_time;
@@ -228,15 +228,7 @@ PLAYER_API void player__im_gui( player_instance *player );
 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
 PLAYER_API void player__kill( player_instance *player );
 
-/* implementation */
-
-#include "player.c"
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
+VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
+VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
 
 #endif /* PLAYER_H */