fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 0911e8fc03380d776d84bd27e0d4759b30080476..b52201b7b314009f07395d87e8c7c516cbbe0f8f 100644 (file)
--- a/player.h
+++ b/player.h
@@ -228,15 +228,7 @@ PLAYER_API void player__im_gui( player_instance *player );
 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
 PLAYER_API void player__kill( player_instance *player );
 
-/* implementation */
-
-#include "player.c"
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
+VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
+VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
 
 #endif /* PLAYER_H */