inv_visual_transform;
int is_dead, death_tick_allowance, rewinding;
+ int rewind_sound_wait;
v3f land_target;
v3f land_target_log[22];
/* Camera */
float air_blend;
+ float air_time;
v3f camera_pos, smooth_localcam;
v2f angles;
u32 rewind_incrementer,
rewind_length;
- float rewind_time;
+ float rewind_time, rewind_total_length, rewind_predicted_time;
+ double diag_rewind_start, diag_rewind_time;
+ float dist_accum;
/* animation */
double jump_time;
v3_copy( player.camera_pos, fr->pos );
player.rewind_incrementer = 0;
+
+ if( player.rewind_length > 1 )
+ {
+ player.rewind_total_length +=
+ v3_dist( player.rewind_buffer[player.rewind_length-1].pos,
+ player.rewind_buffer[player.rewind_length-2].pos );
+ }
}
}
if( vg_get_button_down( "reset" ) )
{
- player.rewinding = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
+ double delta = world.routes.time - world.routes.last_use;
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
-
- if( !phys->on_board )
+ if( delta <= RESET_MAX_TIME )
{
- player.angles[0] = atan2f( -phys->rb.forward[2],
- -phys->rb.forward[0] );
- }
+ player.rewinding = 1;
+ player.rewind_sound_wait = 1;
+ player.rewind_time = (float)player.rewind_length - 0.0001f;
+ player_save_rewind_frame();
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[0], 1.0f );
+ audio_unlock();
+
+ /* based on analytical testing. DONT CHANGE!
+ *
+ * time taken: y = (x^(4/5)) * 74.5
+ * inverse : x = (2/149)^(4/5) * y^(4/5)
+ */
+
+ float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
+ curve = powf( player.rewind_total_length, 4.0f/5.0f );
+
+ player.rewind_predicted_time = constant * curve;
+ player.diag_rewind_start = vg.time;
+ player.diag_rewind_time = player.rewind_time;
+
+ player.is_dead = 0;
+ player.death_tick_allowance = 30;
+ player_restore_frame();
+
+ if( !phys->on_board )
+ {
+ player.angles[0] = atan2f( -phys->rb.forward[2],
+ -phys->rb.forward[0] );
+ }
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
+ player.mdl.shoes[0] = 1;
+ player.mdl.shoes[1] = 1;
- world_routes_notify_reset();
+ world_routes_notify_reset();
- /* apply 1 frame of movement */
- player_do_motion();
+ /* apply 1 frame of movement */
+ player_do_motion();
+ }
}
if( vg_get_button_down( "switchmode" ) )
{
phys->on_board ^= 0x1;
+ audio_lock();
if( phys->on_board )
{
v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v );
+ audio_play_oneshot( &audio_lands[6], 1.0f );
}
+ else
+ {
+ audio_play_oneshot( &audio_lands[5], 1.0f );
+ }
+
+ audio_unlock();
}
}
{
if( player.rewind_time <= 0.0f )
{
+ double taken = vg.time - player.diag_rewind_start;
+ vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
+ taken, player.diag_rewind_time,
+ player.rewind_total_length );
+
player.rewinding = 0;
player.rewind_length = 1;
+ player.rewind_total_length = 0.0f;
+ player.rewind_incrementer = 0;
+ world.sky_target_rate = 1.0;
}
else
{
+ world.sky_target_rate = -100.0;
assert( player.rewind_length > 0 );
v2f override_angles;
v3f override_pos;
float budget = vg.time_delta,
- overall_length = player.rewind_length*0.25f;
+ overall_length = player.rewind_length;
+
+ world_routes_rollback_time( player.rewind_time / overall_length );
for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
{
float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
subl = vg_fractf( player.rewind_time ) + 0.001f,
-
-#if 0
- speed=sqrtf(player.rewind_time*player.rewind_time+11.0f)*3.0f,
-#else
- speed = (3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)))*28.0f,
-#endif
+
+ sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
+ speed = sramp*28.0f + 0.5f*player.rewind_time,
mod = speed * (budget / dist),
advl = vg_minf( mod, subl ),
advt = (advl / mod) * budget;
-
+
+ player.dist_accum += speed * advt;
player.rewind_time -= advl;
budget -= advt;
}
+#if 0
+ if( player.dist_accum >= 5.0f )
+ {
+ audio_lock();
+ audio_player_playclip( &audio_rewind_player, &audio_rewind[4] );
+ audio_unlock();
+
+ player.dist_accum -= 5.0f;
+ }
+#endif
+
player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
+
+ float current_time = vg.time - player.diag_rewind_start,
+ remaining = player.rewind_predicted_time - current_time;
+
+ if( player.rewind_sound_wait )
+ {
+ if( player.rewind_predicted_time >= 6.5f )
+ {
+ if( remaining <= 6.5f )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[3], 1.0f );
+ audio_unlock();
+ player.rewind_sound_wait = 0;
+ }
+ }
+ else if( player.rewind_predicted_time >= 2.5f )
+ {
+ if( remaining <= 2.5f )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[2], 1.0f );
+ audio_unlock();
+ player.rewind_sound_wait = 0;
+ }
+ }
+ else if( player.rewind_predicted_time >= 1.5f )
+ {
+ if( remaining <= 1.5f )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[1], 1.0f );
+ audio_unlock();
+ player.rewind_sound_wait = 0;
+ }
+ }
+
+
+ }
int i0 = floorf( player.rewind_time ),
i1 = VG_MIN( i0+1, player.rewind_length-1 );