* Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
*/
+/*
+ * TODO: Tilt camera down to face borde when its behind you or out of vision
+ */
+
#ifndef PLAYER_H
#define PLAYER_H
k_steer_air = 3.6f,
k_steer_air_lerp = 0.3f,
k_pump_force = 0.0f,
- k_downforce = 5.0f,
+ k_downforce = 8.0f,
k_walk_downforce = 8.0f,
k_jump_charge_speed = (1.0f/1.0f),
k_jump_force = 5.0f,
v3f a, v_last, m, bob, vl;
/* Utility */
- float vswitch, slip, slip_last,
- reverse;
+ float vswitch, slip, slip_last, reverse;
float grab, jump, pushing, push_time;
v2f grab_mouse_delta;
+ int lift_frames;
+
double start_push;
- int in_air, on_board, jump_charge, jump_dir;
+ int in_air, on_board, jump_charge, jump_dir, grind;
m3x3f vr,vr_pstep;
}
int rewind_sound_wait;
v3f land_target;
- v3f land_target_log[22];
- u32 land_target_colours[22];
+
+ struct land_log
+ {
+ v3f positions[50];
+ u32 colour;
+ int count;
+ }
+ land_log[22];
int land_log_count;
v3f handl_target, handr_target,
walk_timer,
fjump,
fonboard,
- frun;
+ frun,
+ fgrind;
float walk;
int step_phase;
v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
- if( vg.gamepad_use_trackpad_look )
+ if( vg_input.controller_should_use_trackpad_look )
{
static v2f last_input;
static v2f vel;
VG_STATIC void player_update_post(void)
{
for( int i=0; i<player.land_log_count; i++ )
- vg_line_cross( player.land_target_log[i],
- player.land_target_colours[i], 0.25f);
+ {
+ struct land_log *log = &player.land_log[i];
+
+ for( int j=0; j<log->count - 1; j ++ )
+ vg_line( log->positions[j], log->positions[j+1], log->colour );
+
+ vg_line_cross( log->positions[log->count-1], log->colour, 0.25f );
+ }
if( player.is_dead )
{