save timing version in replay frame
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index e1b44fe1104a3fc87cb6da6ebc372a7f74833be3..ad152270328d8f2d633885ee105bd95a098565ea 100644 (file)
--- a/player.h
+++ b/player.h
@@ -12,6 +12,7 @@ enum player_subsystem{
    k_player_subsystem_dead = 2,
    k_player_subsystem_drive = 3,
    k_player_subsystem_basic_info = 4,
+   k_player_subsystem_glide = 5,
    k_player_subsystem_max,
    k_player_subsystem_invalid = 255
 };
@@ -47,6 +48,7 @@ struct player_subsystem_interface{
    void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
                    struct player_effects_data *effect_data );
    void(*post_animate)(void);
+
    void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
    void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
 
@@ -68,6 +70,7 @@ struct player_subsystem_interface{
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_glide.h"
 #include "player_basic_info.h"
 
 #include "player_replay.h"
@@ -78,12 +81,15 @@ struct player_subsystem_interface{
 static i32 k_cinema_fixed = 0;
 static f32 k_cinema       = 0.0f;
 static i32 k_invert_y     = 0;
+static f32 k_cam_dist     = 1.8f;
 
 struct {
    /* transform definition */
    rigidbody rb;
    v3f angles;
 
+   bool have_glider, glider_orphan;
+
    /*
     * Camera management
     * ---------------------------
@@ -97,7 +103,9 @@ struct {
          cam_velocity_constant,
          cam_velocity_coefficient_smooth,
          cam_velocity_constant_smooth,
-         cam_velocity_influence_smooth;
+         cam_velocity_influence_smooth,
+         cam_dist,
+         cam_dist_smooth;
 
    v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
@@ -117,8 +125,10 @@ struct {
       f32 subframe, volume;
       v3f location;
    }
-   sfx_buffer[4];
-   u32 sfx_buffer_count;
+   sfx_buffer[4],             /* large timeframe 1/10s; for networking */
+   local_sfx_buffer[2];       /* per framerate 1/30s; for replay */
+   u32 sfx_buffer_count, 
+       local_sfx_buffer_count;
 
    /*
     * Animation
@@ -142,7 +152,8 @@ struct {
     * -------------------------------------------------
     */
 
-   enum player_subsystem subsystem; /* .. prev */
+   enum player_subsystem subsystem, 
+                         observing_system; 
 
    /*
     * Rendering
@@ -189,7 +200,8 @@ struct player_subsystem_interface static *player_subsystems[] = {
    [k_player_subsystem_dead]  = &player_subsystem_dead,
    [k_player_subsystem_drive] = &player_subsystem_drive,
    [k_player_subsystem_skate] = &player_subsystem_skate,
-   [k_player_subsystem_basic_info]=&player_subsystem_basic_info
+   [k_player_subsystem_basic_info]=&player_subsystem_basic_info,
+   [k_player_subsystem_glide] = &player_subsystem_glide,
 };
 
 /*