Merge all features from glider feature branch
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 9757030d3fc201c4439edaea39e2b06f11aedbca..ad152270328d8f2d633885ee105bd95a098565ea 100644 (file)
--- a/player.h
+++ b/player.h
@@ -4,12 +4,15 @@
 #include "skaterift.h"
 #include "player_common.h"
 #include "network_compression.h"
+#include "player_effects.h"
 
 enum player_subsystem{
    k_player_subsystem_walk = 0,
    k_player_subsystem_skate = 1,
    k_player_subsystem_dead = 2,
    k_player_subsystem_drive = 3,
+   k_player_subsystem_basic_info = 4,
+   k_player_subsystem_glide = 5,
    k_player_subsystem_max,
    k_player_subsystem_invalid = 255
 };
@@ -36,17 +39,22 @@ struct player_cam_controller {
 struct player_subsystem_interface{
    void(*system_register)(void);
    void(*bind)(void);
-   void(*reset)( ent_spawn *rp );
    void(*pre_update)(void);
    void(*update)(void);
    void(*post_update)(void);
    void(*im_gui)(void);
    void(*animate)(void);
    void(*pose)( void *animator, player_pose *pose );
+   void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
+                   struct player_effects_data *effect_data );
    void(*post_animate)(void);
+
    void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
    void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
 
+   void(*sfx_comp)(void *animator);
+   void(*sfx_kill)(void);
+
    void *animator_data;
    u32 animator_size;
 
@@ -56,10 +64,15 @@ struct player_subsystem_interface{
 #include "player_ragdoll.h"
 #include "player_render.h"
 #include "player_model.h"
+
+/* subsystem headers */
 #include "player_walk.h"
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_glide.h"
+#include "player_basic_info.h"
+
 #include "player_replay.h"
 
 #define PLAYER_REWIND_FRAMES 60*4
@@ -68,15 +81,14 @@ struct player_subsystem_interface{
 static i32 k_cinema_fixed = 0;
 static f32 k_cinema       = 0.0f;
 static i32 k_invert_y     = 0;
+static f32 k_cam_dist     = 1.8f;
 
 struct {
    /* transform definition */
    rigidbody rb;
    v3f angles;
 
-   v4f   qbasis;
-   m3x3f basis, invbasis, basis_gate;
-   world_instance *viewable_world;
+   bool have_glider, glider_orphan;
 
    /*
     * Camera management
@@ -91,12 +103,18 @@ struct {
          cam_velocity_constant,
          cam_velocity_coefficient_smooth,
          cam_velocity_constant_smooth,
-         cam_velocity_influence_smooth;
+         cam_velocity_influence_smooth,
+         cam_dist,
+         cam_dist_smooth;
 
    v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
+   int deferred_frame_record;
+
    int immobile;
 
+   int rewinded_since_last_gate;
+
    /* 
     * Network
     * --------------------------------------------------
@@ -107,8 +125,10 @@ struct {
       f32 subframe, volume;
       v3f location;
    }
-   sfx_buffer[4];
-   u32 sfx_buffer_count;
+   sfx_buffer[4],             /* large timeframe 1/10s; for networking */
+   local_sfx_buffer[2];       /* per framerate 1/30s; for replay */
+   u32 sfx_buffer_count, 
+       local_sfx_buffer_count;
 
    /*
     * Animation
@@ -117,6 +137,7 @@ struct {
 
    struct player_ragdoll  ragdoll;
    struct player_model    fallback_model;
+   struct player_board    fallback_board;
 
    u16 board_view_slot, playermodel_view_slot;
 
@@ -131,7 +152,8 @@ struct {
     * -------------------------------------------------
     */
 
-   enum player_subsystem subsystem; /* .. prev */
+   enum player_subsystem subsystem, 
+                         observing_system; 
 
    /*
     * Rendering
@@ -139,20 +161,28 @@ struct {
    mdl_context skeleton_meta;
    struct skeleton skeleton;
 
-   u32 id_hip,
-       id_chest,
-       id_ik_hand_l,
-       id_ik_hand_r,
-       id_ik_elbow_l,
-       id_ik_elbow_r,
-       id_head,
-       id_ik_foot_l,
-       id_ik_foot_r,
-       id_ik_knee_l,
-       id_ik_knee_r,
-       id_wheel_l,
-       id_wheel_r,
-       id_board;
+   u8 id_hip,
+      id_chest,
+      id_ik_hand_l,
+      id_ik_hand_r,
+      id_ik_elbow_l,
+      id_ik_elbow_r,
+      id_head,
+      id_foot_l,
+      id_foot_r,
+      id_ik_foot_l,
+      id_ik_foot_r,
+      id_ik_knee_l,
+      id_ik_knee_r,
+      id_wheel_l,
+      id_wheel_r,
+      id_board,
+      id_eyes,
+      id_world;
+
+   u8 skeleton_mirror[32];
+
+   struct player_effects_data effect_data;
 }
 static localplayer = {
    .rb = {
@@ -169,7 +199,9 @@ struct player_subsystem_interface static *player_subsystems[] = {
    [k_player_subsystem_walk]  = &player_subsystem_walk,
    [k_player_subsystem_dead]  = &player_subsystem_dead,
    [k_player_subsystem_drive] = &player_subsystem_drive,
-   [k_player_subsystem_skate] = &player_subsystem_skate
+   [k_player_subsystem_skate] = &player_subsystem_skate,
+   [k_player_subsystem_basic_info]=&player_subsystem_basic_info,
+   [k_player_subsystem_glide] = &player_subsystem_glide,
 };
 
 /*
@@ -191,6 +223,8 @@ static void player__pass_gate( u32 id );
 static void player__im_gui(void);
 static void player__setpos( v3f pos );
 static void player__spawn( ent_spawn *rp );
+static void player__clean_refs(void);
+static void player__reset(void);
 static void player__kill(void);
 static void player__begin_holdout( v3f offset );