stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 7f02ec0eee4e0f09e5b18bded7da3938bd266b61..97c799ee61ca7d151999b14ca0aa5a9c38b4621d 100644 (file)
--- a/player.h
+++ b/player.h
@@ -92,6 +92,9 @@ static struct gplayer
          fsetup,
          walk_timer,
          fonboard;
+
+   v3f last_step_pos;
+   int step_phase;
 }
 player = 
 {
@@ -519,6 +522,8 @@ static void player_walk_physics(void)
          }
       }
    }
+
+   player.in_air = len==0?1:0;
    
    v3_zero( player.rb.w );
    q_axis_angle( player.rb.q, (v3f){0.0f,1.0f,0.0f}, -player.angles[0] );
@@ -544,8 +549,8 @@ static void player_walk_physics(void)
       v3_muladds( player.rb.v, forward_dir, diff, player.rb.v );
 
       /* TODO move */
-      float walk_norm = (float)player.mdl.anim_walk->length / 30.0f,
-            run_norm  = (float)player.mdl.anim_run->length  / 30.0f;
+      float walk_norm = 30.0f/(float)player.mdl.anim_walk->length,
+            run_norm  = 30.0f/(float)player.mdl.anim_run->length ;
 
       player.walk_timer += ktimestep * vg_lerpf( walk_norm,run_norm,move_norm );
    }
@@ -723,7 +728,7 @@ static void player_physics(void)
          audio_lock();
          audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
          audio_player_set_position( &audio_player_extra, player.rb.co );
-         audio_player_set_vol( &audio_player_extra, 3.0f );
+         audio_player_set_vol( &audio_player_extra, 20.0f );
          audio_player_playclip( &audio_player_extra, &audio_jumps[rand()%4] );
          audio_unlock();
       }
@@ -829,13 +834,13 @@ static void player_animate_offboard(void)
    mdl_keyframe apose[32], bpose[32];
    struct skeleton *sk = &player.mdl.sk;
 
-   float walk_norm = 30.0f/(float)player.mdl.anim_walk->length,
-         run_norm  = 30.0f/(float)player.mdl.anim_run->length,
+   float walk_norm = (float)player.mdl.anim_walk->length/30.0f,
+         run_norm  = (float)player.mdl.anim_run->length/30.0f,
          t = player.walk_timer,
          l = vg_get_axis("grabr") * 0.5f + 0.5f;
 
    skeleton_sample_anim( sk, player.mdl.anim_walk, t*walk_norm, apose );
-   skeleton_sample_anim( sk, player.mdl.anim_run,  t*run_norm,  bpose );
+   skeleton_sample_anim( sk, player.mdl.anim_run,  t*run_norm, bpose );
 
    skeleton_lerp_pose( sk, apose, bpose, l, apose );
 
@@ -1170,7 +1175,8 @@ static void player_audio(void)
    audio_lock();
    
    double revert_delta = vg_time - last_revert;
-   if( (!_air && l2) && (fabsf(player.slip) > 0.5f) && (revert_delta > 0.7) )
+   if( player.on_board && (!_air && l2) && (fabsf(player.slip) > 0.5f) && 
+         (revert_delta > 0.7) )
    {
       audio_player_set_position( &audio_player_extra, player.rb.co );
       audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
@@ -1214,6 +1220,25 @@ static void player_audio(void)
       audio_player_set_vol( &audio_player0, 0.0f );
       audio_player_set_vol( &audio_player1, 0.0f );
       audio_player_set_vol( &audio_player2, 0.0f );
+
+      int walk_phase = 0;
+      if( vg_fractf(player.walk_timer) > 0.5f )
+         walk_phase = 1;
+      else
+         walk_phase = 0;
+
+      if( (player.step_phase != walk_phase) && !player.in_air )
+      {
+         v3_copy( player.rb.co, player.last_step_pos );
+
+         audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
+         audio_player_set_position( &audio_player_extra, player.rb.co );
+         audio_player_set_vol( &audio_player_extra, 6.0f );
+         audio_player_playclip( &audio_player_extra, 
+                                          &audio_footsteps[rand()%4] );
+      }
+
+      player.step_phase = walk_phase;
    }
    else
    {