load in preview images to dynamic rt textures
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index cd6bca59e83419045ec930bd668918ceef32c6ee..939033a5296cca74b86692ac701279453f7b7a07 100644 (file)
--- a/player.h
+++ b/player.h
@@ -76,8 +76,8 @@ struct {
 #if 0
    v4f   qbasis;
    m3x3f basis, invbasis, basis_gate;
-#endif
    world_instance *viewable_world;
+#endif
 
    /*
     * Camera management
@@ -192,6 +192,7 @@ static void player__pass_gate( u32 id );
 static void player__im_gui(void);
 static void player__setpos( v3f pos );
 static void player__spawn( ent_spawn *rp );
+static void player__clean_refs(void);
 static void player__reset(void);
 static void player__kill(void);
 static void player__begin_holdout( v3f offset );