*/
struct player_avatar *playeravatar;
- struct player_model *playermodel;
struct player_ragdoll ragdoll;
+
+#if 0
+ //struct player_model *playermodel;
//struct player_board *board;
- struct cache_board *board_view_slot;
+
+ struct cache_board *board_view_slot;
+ struct cache_playermodel *playermodel_view_slot;
+#endif
+
+ u16 board_view_slot, playermodel_view_slot;
player_pose holdout_pose;
float holdout_time;