/* Utility */
float vswitch, slip, slip_last, reverse;
-
- float grab, jump, pushing, push_time;
+ float grab, jump, pushing, push_time, rise;
v2f grab_mouse_delta;
int lift_frames;
int is_dead, death_tick_allowance, rewinding;
int rewind_sound_wait;
- v3f land_target;
-
- struct land_log
+ struct land_prediction
{
- v3f positions[50];
- u32 colour;
- int count;
- }
- land_log[22];
- int land_log_count;
+ v3f log[50];
+ v3f n;
+ u32 log_length;
+ float score;
+
+ enum prediction_type
+ {
+ k_prediction_none,
+ k_prediction_land,
+ k_prediction_grind
+ }
+ type;
+
+ u32 colour;
+ }
+ predictions[22];
+ u32 prediction_count;
v3f handl_target, handr_target,
handl, handr;
* -----------------------------------------------------------------------------
*/
-VG_STATIC void player_init(void) /* 1 */
+VG_STATIC void player_init(void) /* 1 */
{
player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
{
struct player_phys *phys = &player.phys;
- if( player.rewinding )
+
{
- return;
+ v3f ra, rb, rx;
+ v3_copy( main_camera.pos, ra );
+ v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
+
+ float t;
+ if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
+ {
+ m4x3f mtx;
+ m3x3_identity( mtx );
+ v3_lerp( ra, rb, t, mtx[3] );
+
+ debug_sphere( mtx, 0.4f, 0xff00ff00 );
+
+ v3f x1;
+ v3_muladds( mtx[3], rx, 0.4f, x1 );
+ vg_line( mtx[3], x1, 0xffffffff );
+ }
}
+
+
+
+
+
+
+
+ if( player.rewinding )
+ return;
+
if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
{
- if( player.is_dead )
+ double delta = world.time - world.last_use;
+
+ if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
{
- reset_player( 0, NULL );
+ player.rewinding = 1;
+ player.rewind_sound_wait = 1;
+ player.rewind_time = (float)player.rewind_length - 0.0001f;
+ player_save_rewind_frame();
audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
+ audio_play_oneshot( &audio_rewind[0], 1.0f );
audio_unlock();
- }
- else
- {
- double delta = world.time - world.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
- {
- player.rewinding = 1;
- player.rewind_sound_wait = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
- audio_lock();
- audio_play_oneshot( &audio_rewind[0], 1.0f );
- audio_unlock();
- /* based on analytical testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
+ /* based on analytical testing. DONT CHANGE!
+ *
+ * time taken: y = (x^(4/5)) * 74.5
+ * inverse : x = (2/149)^(4/5) * y^(4/5)
+ */
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player.rewind_total_length, 4.0f/5.0f );
-
- player.rewind_predicted_time = constant * curve;
- player.diag_rewind_start = vg.time;
- player.diag_rewind_time = player.rewind_time;
+ float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
+ curve = powf( player.rewind_total_length, 4.0f/5.0f );
+
+ player.rewind_predicted_time = constant * curve;
+ player.diag_rewind_start = vg.time;
+ player.diag_rewind_time = player.rewind_time;
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
+ player.is_dead = 0;
+ player.death_tick_allowance = 30;
+ player_restore_frame();
- if( !phys->on_board )
- {
- player.angles[0] = atan2f( -phys->rb.forward[2],
- -phys->rb.forward[0] );
- }
+ if( !phys->on_board )
+ {
+ player.angles[0] = atan2f( -phys->rb.forward[2],
+ -phys->rb.forward[0] );
+ }
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
+ player.mdl.shoes[0] = 1;
+ player.mdl.shoes[1] = 1;
- world_routes_notify_reset();
+ world_routes_notify_reset();
- /* apply 1 frame of movement */
- player_do_motion();
+ /* apply 1 frame of movement */
+ player_do_motion();
+ }
+ else
+ {
+ if( player.is_dead )
+ {
+ reset_player( 0, NULL );
}
else
{
VG_STATIC void player_update_post(void)
{
- for( int i=0; i<player.land_log_count; i++ )
+ for( int i=0; i<player.prediction_count; i++ )
{
- struct land_log *log = &player.land_log[i];
+ struct land_prediction *p = &player.predictions[i];
- for( int j=0; j<log->count - 1; j ++ )
- vg_line( log->positions[j], log->positions[j+1], log->colour );
+ for( int j=0; j<p->log_length - 1; j ++ )
+ vg_line( p->log[j], p->log[j+1], p->colour );
- vg_line_cross( log->positions[log->count-1], log->colour, 0.25f );
+ vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
+
+ v3f p1;
+ v3_add( p->log[p->log_length-1], p->n, p1 );
+ vg_line( p->log[p->log_length-1], p1, 0xffffffff );
}
if( player.is_dead )
if( freecam )
player_freecam();
-
/* CAMERA POSITIONING: LAYER 0 */
v2_copy( player.angles, main_camera.angles );
v3_copy( player.camera_pos, main_camera.pos );
{
player.is_dead = 1;
player_ragdoll_copy_model( player.phys.rb.v );
- world_routes_clear();
}
}