* Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
*/
+/*
+ * TODO: Tilt camera down to face borde when its behind you or out of vision
+ */
+
#ifndef PLAYER_H
#define PLAYER_H
#define PLAYER_REWIND_FRAMES 60*4
+#include "conf.h"
#include "audio.h"
#include "common.h"
#include "world.h"
#include "bvh.h"
VG_STATIC float
- k_walkspeed = 20.0f, /* no longer used */
+ k_walkspeed = 12.0f,
+ k_air_accelerate = 20.0f,
+
k_runspeed = 20.0f,
k_board_radius = 0.3f,
k_board_length = 0.45f,
k_steer_air = 3.6f,
k_steer_air_lerp = 0.3f,
k_pump_force = 0.0f,
- k_downforce = 5.0f,
+ k_downforce = 8.0f,
k_walk_downforce = 8.0f,
k_jump_charge_speed = (1.0f/1.0f),
k_jump_force = 5.0f,
k_walk_accel = 150.0f,
k_walk_friction = 8.0f;
-VG_STATIC int cl_playermdl_id = 0;
VG_STATIC int freecam = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_STATIC float fc_speed = 10.0f;
v3f a, v_last, m, bob, vl;
/* Utility */
- float vswitch, slip, slip_last,
- reverse;
+ float vswitch, slip, slip_last, reverse;
+ float grab, jump, pushing, push_time, rise;
+ v2f grab_mouse_delta;
+
+ int lift_frames;
- float grab, jump, pushing, push_time;
double start_push;
- int in_air, on_board, jump_charge, jump_dir;
+ int in_air, on_board, jump_charge, jump_dir, grind;
m3x3f vr,vr_pstep;
}
int is_dead, death_tick_allowance, rewinding;
int rewind_sound_wait;
- v3f land_target;
- v3f land_target_log[22];
- u32 land_target_colours[22];
- int land_log_count;
+ struct land_prediction
+ {
+ v3f log[50];
+ v3f n;
+ u32 log_length;
+ float score;
+
+ enum prediction_type
+ {
+ k_prediction_none,
+ k_prediction_land,
+ k_prediction_grind
+ }
+ type;
+
+ u32 colour;
+ }
+ predictions[22];
+ u32 prediction_count;
v3f handl_target, handr_target,
handl, handr;
*input_js1v,
*input_js2h,
*input_js2v,
- *input_emjs2h,
- *input_emjs2v,
*input_jump,
*input_push,
*input_walk,
+ *input_walkh,
+ *input_walkv,
*input_switch_mode,
*input_reset,
*input_grab;
walk_timer,
fjump,
fonboard,
- frun;
+ frun,
+ fgrind;
float walk;
int step_phase;
/*
* Submodules
*/
+VG_STATIC void player_mouseview(void);
+
#include "player_physics.h"
#include "player_ragdoll.h"
#include "player_model.h"
* -----------------------------------------------------------------------------
*/
-VG_STATIC void player_init(void) /* 1 */
+VG_STATIC void player_init(void) /* 1 */
{
player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
- player.input_emjs2h = vg_create_named_input( "kbgrab-h", k_input_type_axis );
- player.input_emjs2v = vg_create_named_input( "kbgrab-v", k_input_type_axis );
player.input_jump = vg_create_named_input( "jump", k_input_type_button );
- player.input_push = vg_create_named_input( "push", k_input_type_axis_norm );
- player.input_walk = vg_create_named_input( "walk", k_input_type_axis_norm );
+ player.input_push = vg_create_named_input( "push", k_input_type_button );
+ player.input_walk = vg_create_named_input( "walk", k_input_type_button );
+
+ player.input_walkh = vg_create_named_input( "walk-h",
+ k_input_type_axis );
+ player.input_walkv = vg_create_named_input( "walk-v",
+ k_input_type_axis );
+
+
player.input_switch_mode = vg_create_named_input( "switch-mode",
k_input_type_button );
player.input_reset = vg_create_named_input( "reset", k_input_type_button );
const char *default_cfg[] =
{
- "bind steer-h gp-ls-h",
"bind steer-h gp-ls-h",
"bind -steer-h a",
"bind +steer-h d",
"bind steer-v gp-ls-v",
- "bind -steer-v s",
- "bind +steer-v w",
+ "bind -steer-v w",
+ "bind +steer-v s",
- "bind grab gp-rt",
- "bind grab-h gp-rs-h",
- "bind grab-v gp-rs-v",
-
- "bind -kbgrab-h left",
- "bind +kbgrab-h right",
- "bind -kbgrab-v down",
- "bind +kbgrab-v up",
+ "bind grab gp-rt",
+ "bind +grab shift",
+ "bind grab-h gp-rs-h",
+ "bind grab-v gp-rs-v",
"bind jump space",
"bind jump gp-a",
- "bind push gp-lt",
- "bind +push shift",
+ "bind push gp-b",
+ "bind push w",
- "bind walk gp-lt",
- "bind +walk w",
+ "bind walk shift",
+ "bind walk gp-ls",
+
+ "bind walk-h gp-ls-h",
+ "bind walk-v -gp-ls-v",
+ "bind +walk-h d",
+ "bind -walk-h a",
+ "bind +walk-v w",
+ "bind -walk-v s",
"bind reset gp-lb",
"bind reset r",
};
for( int i=0; i<vg_list_size(default_cfg); i++ )
- execute_console_input(default_cfg[i]);
+ vg_execute_console_input(default_cfg[i]);
rb_init( &player.phys.rb );
rb_init( &player.collide_front );
rb_init( &player.collide_back );
vg_convar_push( (struct vg_convar){
- .name = "cl_playermdl_id",
- .data = &cl_playermdl_id,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=2, .clamp=1 },
- .persistent = 1
+ .name = "gwalk_speed",
+ .data = &k_walkspeed,
+ .data_type = k_convar_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 0
});
vg_convar_push( (struct vg_convar){
- .name = "walk_speed",
- .data = &k_walkspeed,
+ .name = "air_accelerate",
+ .data = &k_air_accelerate,
.data_type = k_convar_dtype_f32,
.opt_f32 = { .clamp = 0 },
- .persistent = 1
+ .persistent = 0
});
vg_convar_push( (struct vg_convar){
}
}
+
+/* disaster */
+VG_STATIC int menu_enabled(void);
+#include "menu.h"
+
+/*
+ * Free camera movement
+ */
+VG_STATIC void player_mouseview(void)
+{
+ if( menu_enabled() )
+ return;
+
+ v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
+
+ if( vg_input.controller_should_use_trackpad_look )
+ {
+ static v2f last_input;
+ static v2f vel;
+ static v2f vel_smooth;
+
+ v2f input = { player.input_js2h->axis.value,
+ player.input_js2v->axis.value };
+
+ if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) )
+ {
+ v2_sub( input, last_input, vel );
+ v2_muls( vel, 1.0f/vg.time_delta, vel );
+ }
+ else
+ {
+ v2_zero( vel );
+ }
+
+ v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth );
+
+ v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles );
+ v2_copy( input, last_input );
+ }
+ else
+ {
+ player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f;
+ player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f;
+ }
+
+ player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
+}
+
/* Deal with input etc */
VG_STATIC void player_update_pre(void)
{
struct player_phys *phys = &player.phys;
- if( player.rewinding )
+
{
- return;
+ v3f ra, rb, rx;
+ v3_copy( main_camera.pos, ra );
+ v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
+
+ float t;
+ if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
+ {
+ m4x3f mtx;
+ m3x3_identity( mtx );
+ v3_lerp( ra, rb, t, mtx[3] );
+
+ debug_sphere( mtx, 0.4f, 0xff00ff00 );
+
+ v3f x1;
+ v3_muladds( mtx[3], rx, 0.4f, x1 );
+ vg_line( mtx[3], x1, 0xffffffff );
+ }
}
- if( vg_input_button_down( player.input_reset ) )
+
+
+
+
+
+
+
+ if( player.rewinding )
+ return;
+
+ if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
{
- if( player.is_dead )
+ double delta = world.time - world.last_use;
+
+ if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
{
- reset_player( 0, NULL );
+ player.rewinding = 1;
+ player.rewind_sound_wait = 1;
+ player.rewind_time = (float)player.rewind_length - 0.0001f;
+ player_save_rewind_frame();
audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
+ audio_play_oneshot( &audio_rewind[0], 1.0f );
audio_unlock();
- }
- else
- {
- double delta = world.time - world.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
- {
- player.rewinding = 1;
- player.rewind_sound_wait = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
- audio_lock();
- audio_play_oneshot( &audio_rewind[0], 1.0f );
- audio_unlock();
- /* based on analytical testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
+ /* based on analytical testing. DONT CHANGE!
+ *
+ * time taken: y = (x^(4/5)) * 74.5
+ * inverse : x = (2/149)^(4/5) * y^(4/5)
+ */
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player.rewind_total_length, 4.0f/5.0f );
-
- player.rewind_predicted_time = constant * curve;
- player.diag_rewind_start = vg.time;
- player.diag_rewind_time = player.rewind_time;
+ float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
+ curve = powf( player.rewind_total_length, 4.0f/5.0f );
+
+ player.rewind_predicted_time = constant * curve;
+ player.diag_rewind_start = vg.time;
+ player.diag_rewind_time = player.rewind_time;
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
+ player.is_dead = 0;
+ player.death_tick_allowance = 30;
+ player_restore_frame();
- if( !phys->on_board )
- {
- player.angles[0] = atan2f( -phys->rb.forward[2],
- -phys->rb.forward[0] );
- }
+ if( !phys->on_board )
+ {
+ player.angles[0] = atan2f( -phys->rb.forward[2],
+ -phys->rb.forward[0] );
+ }
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
+ player.mdl.shoes[0] = 1;
+ player.mdl.shoes[1] = 1;
- world_routes_notify_reset();
+ world_routes_notify_reset();
- /* apply 1 frame of movement */
- player_do_motion();
+ /* apply 1 frame of movement */
+ player_do_motion();
+ }
+ else
+ {
+ if( player.is_dead )
+ {
+ reset_player( 0, NULL );
}
else
{
}
}
- if( vg_input_button_down( player.input_switch_mode ) )
+ if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() )
{
phys->on_board ^= 0x1;
audio_unlock();
}
+
+ if( !phys->on_board )
+ player_mouseview();
}
-VG_STATIC void player_update_fixed(void) /* 2 */
+VG_STATIC void player_update_fixed(void) /* 2 */
{
if( player.rewinding )
return;
VG_STATIC void player_update_post(void)
{
- for( int i=0; i<player.land_log_count; i++ )
- vg_line_cross( player.land_target_log[i],
- player.land_target_colours[i], 0.25f);
+ for( int i=0; i<player.prediction_count; i++ )
+ {
+ struct land_prediction *p = &player.predictions[i];
+
+ for( int j=0; j<p->log_length - 1; j ++ )
+ vg_line( p->log[j], p->log[j+1], p->colour );
+
+ vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
+
+ v3f p1;
+ v3_add( p->log[p->log_length-1], p->n, p1 );
+ vg_line( p->log[p->log_length-1], p1, 0xffffffff );
+ }
if( player.is_dead )
{
if( freecam )
player_freecam();
-
/* CAMERA POSITIONING: LAYER 0 */
- v2_copy( player.angles, camera_angles );
- v3_copy( player.camera_pos, camera_pos );
+ v2_copy( player.angles, main_camera.angles );
+ v3_copy( player.camera_pos, main_camera.pos );
if( player.rewinding )
{
player.rewind_sound_wait = 0;
}
}
-
-
}
int i0 = floorf( player.rewind_time ),
float blend = (4.0f-player.rewind_time) * 0.25f,
c = vg_clampf( blend, 0.0f, 1.0f );
- camera_angles[0] = vg_alerpf(override_angles[0], player.angles[0], c);
- camera_angles[1] = vg_lerpf (override_angles[1], player.angles[1], c);
- v3_lerp( override_pos, player.camera_pos, c, camera_pos );
+ main_camera.angles[0] =
+ vg_alerpf(override_angles[0], player.angles[0], c);
+ main_camera.angles[1] =
+ vg_lerpf (override_angles[1], player.angles[1], c);
+ v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
}
}
- camera_update();
+ camera_update_transform( &main_camera );
player_audio();
}
-VG_STATIC void draw_player( m4x3f cam )
+VG_STATIC void draw_player( camera *cam )
{
if( player.is_dead )
player_model_copy_ragdoll();
shader_viewchar_use();
vg_tex2d_bind( &tex_characters, 0 );
shader_viewchar_uTexMain( 0 );
- shader_viewchar_uCamera( cam[3] );
- shader_viewchar_uPv( vg.pv );
+ shader_viewchar_uCamera( cam->transform[3] );
+ shader_viewchar_uPv( cam->mtx.pv );
shader_link_standard_ub( _shader_viewchar.id, 2 );
glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,
player.mdl.sk.bone_count,
{
player.is_dead = 1;
player_ragdoll_copy_model( player.phys.rb.v );
- world_routes_clear();
}
}