#define PLAYER_REWIND_FRAMES 60*4
#define RESET_MAX_TIME 45.0
+static i32 k_cinema_fixed = 0;
+static f32 k_cinema = 0.0f;
+static i32 k_invert_y = 0;
+
struct player_instance
{
/* transform definition */
*/
struct player_avatar *playeravatar;
- struct player_model *playermodel;
struct player_ragdoll ragdoll;
+ //struct player_model *playermodel;
//struct player_board *board;
- struct cache_board *board_view_slot;
+ struct cache_board *board_view_slot;
+ struct cache_playermodel *playermodel_view_slot;
player_pose holdout_pose;
float holdout_time;