stepping
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 8923cf9190f6352631567a7a14b78614b44fabea..8a0b17d28552f3992c99874bd746d4987f59da95 100644 (file)
--- a/player.h
+++ b/player.h
@@ -51,7 +51,7 @@ struct player_instance
          cam_land_punch,
          cam_land_punch_v;
 
-   teleport_gate *gate_waiting;
+   ent_gate *gate_waiting;
 
    /*
     * Input 
@@ -119,9 +119,9 @@ void (*_player_bind[])( player_instance *player ) =
 };
 
 VG_STATIC
-void (*_player_reset[])( player_instance *player, struct respawn_point *rp ) =
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
 {
-   NULL,
+   player__walk_reset,
    player__skate_reset,
    NULL
 };
@@ -414,7 +414,6 @@ VG_STATIC void player_init(void)                                         /* 1 */
    VG_VAR_I32( cl_thirdperson );
    VG_VAR_F32_PERSISTENT( fc_speed );
 
-   /* TODO: NOT PERSISTENT */
    VG_VAR_F32( k_ragdoll_limit_scale );
    VG_VAR_I32( k_ragdoll_div );
    VG_VAR_I32( k_ragdoll_debug_collider );