VG_STATIC
void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
{
- NULL,
+ player__walk_reset,
player__skate_reset,
NULL
};
VG_VAR_I32( cl_thirdperson );
VG_VAR_F32_PERSISTENT( fc_speed );
- /* TODO: NOT PERSISTENT */
VG_VAR_F32( k_ragdoll_limit_scale );
VG_VAR_I32( k_ragdoll_div );
VG_VAR_I32( k_ragdoll_debug_collider );